#pragma once
#include <string>
#include "iAudioEffect.h"
namespace gj {
class iAudioDevice {
public:
iAudioDevice(iAudioDevice&&) = default;
iAudioDevice(const iAudioDevice&) = default;
iAudioDevice& operator=(iAudioDevice&&) = default;
iAudioDevice& operator=(const iAudioDevice&) = default;
iAudioDevice() = default;
virtual ~iAudioDevice() = default;
virtual void AddEffect(iAudioEffect* fx) = 0;
virtual void RemoveEffect(iAudioEffect* fx) = 0;
virtual uint8_t ch() const = 0;
virtual uint32_t sampleRate() const = 0;
};
}