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LEFTONE/core/loshader/set.c
falsycat 84c3a02b9a [RELEASE] u22-v03
This version is submitted to U22 breau.
2020-09-14 00:00:00 +00:00

251 lines
8.9 KiB
C

#include "./set.h"
#include <assert.h>
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <GL/glew.h>
#include "util/gleasy/atlas.h"
#include "util/gleasy/framebuffer.h"
#include "util/math/algorithm.h"
#include "util/math/vector.h"
#include "./backwall.h"
#include "./bullet.h"
#include "./character.h"
#include "./cinescope.h"
#include "./combat_ring.h"
#include "./event_line.h"
#include "./fog.h"
#include "./ground.h"
#include "./hud_bar.h"
#include "./hud_text.h"
#include "./menu_background.h"
#include "./menu_stance.h"
#include "./menu_text.h"
#include "./posteffect.h"
#include "./uniblock.h"
void loshader_set_initialize(
loshader_set_t* set,
int32_t width,
int32_t height,
const vec2_t* dpi,
int32_t max_msaa) {
assert(set != NULL);
assert(width > 0);
assert(height > 0);
assert(vec2_valid(dpi));
assert(max_msaa > 0);
*set = (typeof(*set)) {
.resolution = vec2(width, height),
.dpi = *dpi,
};
set->uniblock = loshader_uniblock_new();
loshader_uniblock_update_display_param(set->uniblock, &set->resolution, dpi);
int max_samples;
glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &max_samples);
gleasy_framebuffer_initialize(
&set->framebuffer, width, height, MATH_MIN(max_samples, max_msaa));
/* TODO(catfoot): atlas size should depend on DPI. */
set->tex = (typeof(set->tex)) {
.hud_text = gleasy_atlas_new(GL_RED, 1024, 1024, true),
.menu_text = gleasy_atlas_new(GL_RED, 1024, 1024, true),
.event_line = gleasy_atlas_new(GL_RED, 1024, 1024, true),
};
loshader_backwall_program_initialize(&set->program.backwall);
loshader_ground_program_initialize(&set->program.ground);
loshader_character_program_initialize(&set->program.character);
loshader_bullet_program_initialize(&set->program.bullet);
loshader_fog_program_initialize(&set->program.fog);
loshader_pixsort_program_initialize(&set->program.pixsort);
loshader_posteffect_program_initialize(&set->program.posteffect);
loshader_hud_bar_program_initialize(&set->program.hud_bar);
loshader_hud_text_program_initialize(&set->program.hud_text);
loshader_menu_background_program_initialize(&set->program.menu_background);
loshader_menu_text_program_initialize(&set->program.menu_text);
loshader_menu_stance_program_initialize(&set->program.menu_stance);
loshader_combat_ring_program_initialize(&set->program.combat_ring);
loshader_cinescope_program_initialize(&set->program.cinescope);
loshader_event_line_program_initialize(&set->program.event_line);
set->drawer = (typeof(set->drawer)) {
.backwall = loshader_backwall_drawer_new(
&set->program.backwall, set->uniblock),
.ground = loshader_ground_drawer_new(
&set->program.ground, set->uniblock),
.character = loshader_character_drawer_new(
&set->program.character, set->uniblock),
.bullet = loshader_bullet_drawer_new(
&set->program.bullet, set->uniblock),
.fog = loshader_fog_drawer_new(
&set->program.fog, set->uniblock),
.pixsort = loshader_pixsort_drawer_new(
&set->program.pixsort, set->uniblock, &set->framebuffer),
.posteffect = loshader_posteffect_drawer_new(
&set->program.posteffect, set->uniblock, &set->framebuffer),
.hud_bar = loshader_hud_bar_drawer_new(
&set->program.hud_bar, set->uniblock),
.menu_background = loshader_menu_background_drawer_new(
&set->program.menu_background, set->uniblock),
.menu_stance = loshader_menu_stance_drawer_new(
&set->program.menu_stance, set->uniblock),
.combat_ring = loshader_combat_ring_drawer_new(
&set->program.combat_ring, set->uniblock),
.cinescope = loshader_cinescope_drawer_new(
&set->program.cinescope, set->uniblock),
};
loshader_hud_text_drawer_initialize(
&set->drawer.hud_text,
&set->program.hud_text,
set->uniblock,
gleasy_atlas_get_texture(set->tex.hud_text));
loshader_menu_text_drawer_initialize(
&set->drawer.menu_text,
&set->program.menu_text,
set->uniblock,
gleasy_atlas_get_texture(set->tex.menu_text));
loshader_event_line_drawer_initialize(
&set->drawer.event_line,
&set->program.event_line,
set->uniblock,
gleasy_atlas_get_texture(set->tex.event_line));
}
void loshader_set_deinitialize(loshader_set_t* set) {
assert(set != NULL);
loshader_backwall_drawer_delete(set->drawer.backwall);
loshader_ground_drawer_delete(set->drawer.ground);
loshader_character_drawer_delete(set->drawer.character);
loshader_bullet_drawer_delete(set->drawer.bullet);
loshader_fog_drawer_delete(set->drawer.fog);
loshader_pixsort_drawer_delete(set->drawer.pixsort);
loshader_posteffect_drawer_delete(set->drawer.posteffect);
loshader_hud_bar_drawer_delete(set->drawer.hud_bar);
loshader_hud_text_drawer_deinitialize(&set->drawer.hud_text);
loshader_menu_background_drawer_delete(set->drawer.menu_background);
loshader_menu_text_drawer_deinitialize(&set->drawer.menu_text);
loshader_menu_stance_drawer_delete(set->drawer.menu_stance);
loshader_combat_ring_drawer_delete(set->drawer.combat_ring);
loshader_cinescope_drawer_delete(set->drawer.cinescope);
loshader_event_line_drawer_deinitialize(&set->drawer.event_line);
loshader_backwall_program_deinitialize(&set->program.backwall);
loshader_ground_program_deinitialize(&set->program.ground);
loshader_character_program_deinitialize(&set->program.character);
loshader_bullet_program_deinitialize(&set->program.bullet);
loshader_fog_program_deinitialize(&set->program.fog);
loshader_pixsort_program_deinitialize(&set->program.pixsort);
loshader_posteffect_program_deinitialize(&set->program.posteffect);
loshader_hud_bar_program_deinitialize(&set->program.hud_bar);
loshader_hud_text_program_deinitialize(&set->program.hud_text);
loshader_menu_background_program_deinitialize(&set->program.menu_background);
loshader_menu_text_program_deinitialize(&set->program.menu_text);
loshader_menu_stance_program_deinitialize(&set->program.menu_stance);
loshader_combat_ring_program_deinitialize(&set->program.combat_ring);
loshader_cinescope_program_deinitialize(&set->program.cinescope);
loshader_event_line_program_deinitialize(&set->program.event_line);
gleasy_atlas_delete(set->tex.hud_text);
gleasy_atlas_delete(set->tex.menu_text);
gleasy_atlas_delete(set->tex.event_line);
loshader_uniblock_delete(set->uniblock);
gleasy_framebuffer_deinitialize(&set->framebuffer);
}
void loshader_set_clear_all(loshader_set_t* set) {
assert(set != NULL);
loshader_ground_drawer_clear(set->drawer.ground, 256);
loshader_character_drawer_clear(set->drawer.character, 256);
loshader_bullet_drawer_clear(set->drawer.bullet, 256);
loshader_hud_bar_drawer_clear(set->drawer.hud_bar, 16);
loshader_hud_text_drawer_clear(&set->drawer.hud_text, 256);
loshader_menu_background_drawer_set_alpha(set->drawer.menu_background, 0);
loshader_menu_text_drawer_clear(&set->drawer.menu_text, 512);
loshader_menu_stance_drawer_clear(set->drawer.menu_stance, 16);
loshader_combat_ring_drawer_clear(set->drawer.combat_ring, 8);
loshader_event_line_drawer_clear(&set->drawer.event_line, 256);
}
void loshader_set_draw_all(const loshader_set_t* set) {
assert(set != NULL);
/* ---- path 1: game ---- */
gleasy_framebuffer_bind(&set->framebuffer);
glEnable(GL_BLEND);
glEnable(GL_MULTISAMPLE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
loshader_backwall_drawer_draw(set->drawer.backwall);
loshader_ground_drawer_draw(set->drawer.ground);
loshader_character_drawer_draw(set->drawer.character);
loshader_bullet_drawer_draw(set->drawer.bullet);
loshader_fog_drawer_draw(set->drawer.fog);
gleasy_framebuffer_flush(&set->framebuffer);
/* ---- path 2: pixsort ---- */
if (!loshader_pixsort_drawer_is_skippable(set->drawer.pixsort)) {
gleasy_framebuffer_bind(&set->framebuffer);
loshader_pixsort_drawer_draw(set->drawer.pixsort);
gleasy_framebuffer_flush(&set->framebuffer);
}
/* ---- path 2: HUD ---- */
gleasy_framebuffer_bind(&set->framebuffer);
glDisable(GL_BLEND);
glDisable(GL_MULTISAMPLE);
loshader_posteffect_drawer_draw(set->drawer.posteffect);
glEnable(GL_BLEND);
glEnable(GL_MULTISAMPLE);
loshader_hud_bar_drawer_draw(set->drawer.hud_bar);
loshader_hud_text_drawer_draw(&set->drawer.hud_text);
loshader_menu_background_drawer_draw(set->drawer.menu_background);
loshader_menu_text_drawer_draw(&set->drawer.menu_text);
loshader_menu_stance_drawer_draw(set->drawer.menu_stance);
loshader_combat_ring_drawer_draw(set->drawer.combat_ring);
loshader_cinescope_drawer_draw(set->drawer.cinescope);
loshader_event_line_drawer_draw(&set->drawer.event_line);
gleasy_framebuffer_flush_to_other(&set->framebuffer, 0);
}
void loshader_set_drop_cache(loshader_set_t* set) {
assert(set != NULL);
gleasy_atlas_clear(set->tex.hud_text);
gleasy_atlas_clear(set->tex.menu_text);
gleasy_atlas_clear(set->tex.event_line);
}