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LEFTONE/core/loshader/combat_ring.c
falsycat 84c3a02b9a [RELEASE] u22-v03
This version is submitted to U22 breau.
2020-09-14 00:00:00 +00:00

184 lines
5.5 KiB
C

#include "./combat_ring.h"
#include <assert.h>
#include <math.h>
#include <stddef.h>
#include <stdint.h>
#include <GL/glew.h>
#include "util/gleasy/buffer.h"
#include "util/gleasy/program.h"
#include "util/math/algorithm.h"
#include "util/math/constant.h"
#include "util/math/vector.h"
#include "util/memory/memory.h"
#include "./uniblock.h"
/* resources */
#include "anysrc/header.shader.h"
#include "anysrc/combat_ring.vshader.h"
#include "anysrc/combat_ring.fshader.h"
#define LOSHADER_COMBAT_RING_VSHADER_IN_RANGE 0
#define LOSHADER_COMBAT_RING_VSHADER_IN_PERIOD 1
#define LOSHADER_COMBAT_RING_VSHADER_IN_COLOR 2
struct loshader_combat_ring_drawer_t {
const loshader_combat_ring_program_t* prog;
const loshader_uniblock_t* uniblock;
GLuint vao;
gleasy_buffer_array_t instances;
size_t instances_reserved;
size_t instances_length;
};
#pragma pack(push, 1)
typedef struct {
float range;
vec2_t period; /* x~y */
vec4_t color;
} loshader_combat_ring_drawer_internal_instance_t;
#pragma pack(pop)
#define LOSHADER_COMBAT_RING_UNIBLOCK_INDEX 0
#define LOSHADER_COMBAT_RING_PRIMITIVE_COUNT 6
static void loshader_combat_ring_program_setup_vao_(
gleasy_buffer_array_t instances) {
assert(instances != 0);
glBindBuffer(GL_ARRAY_BUFFER, instances);
glEnableVertexAttribArray(LOSHADER_COMBAT_RING_VSHADER_IN_RANGE);
glVertexAttribPointer(
LOSHADER_COMBAT_RING_VSHADER_IN_RANGE, 1, GL_FLOAT, GL_FALSE,
sizeof(loshader_combat_ring_drawer_internal_instance_t),
NULL + offsetof(loshader_combat_ring_drawer_internal_instance_t, range));
glVertexAttribDivisor(LOSHADER_COMBAT_RING_VSHADER_IN_RANGE, 1);
glEnableVertexAttribArray(LOSHADER_COMBAT_RING_VSHADER_IN_PERIOD);
glVertexAttribPointer(
LOSHADER_COMBAT_RING_VSHADER_IN_PERIOD, 2, GL_FLOAT, GL_FALSE,
sizeof(loshader_combat_ring_drawer_internal_instance_t),
NULL + offsetof(loshader_combat_ring_drawer_internal_instance_t, period));
glVertexAttribDivisor(LOSHADER_COMBAT_RING_VSHADER_IN_PERIOD, 1);
glEnableVertexAttribArray(LOSHADER_COMBAT_RING_VSHADER_IN_COLOR);
glVertexAttribPointer(
LOSHADER_COMBAT_RING_VSHADER_IN_COLOR, 4, GL_FLOAT, GL_FALSE,
sizeof(loshader_combat_ring_drawer_internal_instance_t),
NULL + offsetof(loshader_combat_ring_drawer_internal_instance_t, color));
glVertexAttribDivisor(LOSHADER_COMBAT_RING_VSHADER_IN_COLOR, 1);
}
void loshader_combat_ring_program_initialize(
loshader_combat_ring_program_t* prog) {
assert(prog != NULL);
*prog = gleasy_program_new(
loshader_header_shader_, sizeof(loshader_header_shader_),
loshader_combat_ring_vshader_, sizeof(loshader_combat_ring_vshader_),
loshader_combat_ring_fshader_, sizeof(loshader_combat_ring_fshader_));
const GLuint uniblock = glGetUniformBlockIndex(*prog, "uniblock");
assert(glGetError() == GL_NO_ERROR);
glUniformBlockBinding(*prog, uniblock, LOSHADER_COMBAT_RING_UNIBLOCK_INDEX);
}
void loshader_combat_ring_program_deinitialize(
loshader_combat_ring_program_t* prog) {
assert(prog != NULL);
glDeleteProgram(*prog);
}
loshader_combat_ring_drawer_t* loshader_combat_ring_drawer_new(
const loshader_combat_ring_program_t* prog,
const loshader_uniblock_t* uniblock) {
assert(prog != NULL);
assert(uniblock != NULL);
loshader_combat_ring_drawer_t* drawer = memory_new(sizeof(*drawer));
*drawer = (typeof(*drawer)) {
.prog = prog,
.uniblock = uniblock,
};
glCreateVertexArrays(1, &drawer->vao);
glBindVertexArray(drawer->vao);
glGenBuffers(1, &drawer->instances);
loshader_combat_ring_program_setup_vao_(drawer->instances);
return drawer;
}
void loshader_combat_ring_drawer_delete(loshader_combat_ring_drawer_t* drawer) {
if (drawer == NULL) return;
glDeleteBuffers(1, &drawer->instances);
glDeleteVertexArrays(1, &drawer->vao);
memory_delete(drawer);
}
void loshader_combat_ring_drawer_clear(
loshader_combat_ring_drawer_t* drawer, size_t reserve) {
assert(drawer != NULL);
drawer->instances_length = 0;
if (drawer->instances_reserved < reserve) {
glBindBuffer(GL_ARRAY_BUFFER, drawer->instances);
glBufferData(GL_ARRAY_BUFFER,
reserve * sizeof(loshader_combat_ring_drawer_internal_instance_t),
NULL, GL_DYNAMIC_DRAW);
drawer->instances_reserved = reserve;
}
}
void loshader_combat_ring_drawer_add_instance(
loshader_combat_ring_drawer_t* drawer,
const loshader_combat_ring_drawer_instance_t* instance) {
assert(drawer != NULL);
assert(instance != NULL);
if (drawer->instances_length >= drawer->instances_reserved) {
fprintf(stderr, "combat ring drawer instance overflow\n");
abort();
}
const size_t offset = drawer->instances_length *
sizeof(loshader_combat_ring_drawer_internal_instance_t);
const loshader_combat_ring_drawer_internal_instance_t i = {
.range = instance->range,
.period = vec2(instance->start, instance->end),
.color = instance->color,
};
glBindBuffer(GL_ARRAY_BUFFER, drawer->instances);
glBufferSubData(GL_ARRAY_BUFFER, offset, sizeof(i), &i);
++drawer->instances_length;
}
void loshader_combat_ring_drawer_draw(
const loshader_combat_ring_drawer_t* drawer) {
assert(drawer != NULL);
if (drawer->instances_length == 0) return;
glUseProgram(*drawer->prog);
glBindVertexArray(drawer->vao);
loshader_uniblock_bind(drawer->uniblock, LOSHADER_COMBAT_RING_UNIBLOCK_INDEX);
glDrawArraysInstanced(GL_TRIANGLES,
0, LOSHADER_COMBAT_RING_PRIMITIVE_COUNT, drawer->instances_length);
}