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LEFTONE/core/loscene/title.c
falsycat 84c3a02b9a [RELEASE] u22-v03
This version is submitted to U22 breau.
2020-09-14 00:00:00 +00:00

334 lines
9.2 KiB
C

#include "./title.h"
#include <assert.h>
#include <stdbool.h>
#include <stddef.h>
#include <string.h>
#include <GL/glew.h>
#include <msgpack.h>
#include <msgpack/fbuffer.h>
#include "util/chaos/xorshift.h"
#include "util/glyphas/block.h"
#include "util/glyphas/cache.h"
#include "util/jukebox/amp.h"
#include "util/jukebox/decoder.h"
#include "util/math/matrix.h"
#include "util/math/rational.h"
#include "util/math/vector.h"
#include "util/memory/memory.h"
#include "core/locommon/input.h"
#include "core/locommon/position.h"
#include "core/loresource/music.h"
#include "core/loresource/set.h"
#include "core/loresource/text.h"
#include "core/loshader/backwall.h"
#include "core/loshader/fog.h"
#include "core/loshader/menu_text.h"
#include "core/loshader/set.h"
#include "./game.h"
#include "./param.h"
#include "./scene.h"
typedef enum {
LOSCENE_TITLE_STATE_EXPECT_BUTTON_RELEASE,
LOSCENE_TITLE_STATE_EXPECT_BUTTON_PRESS,
LOSCENE_TITLE_STATE_FADING_TO_GAME,
LOSCENE_TITLE_STATE_FADING_TO_EXIT,
} loscene_title_state_t;
typedef struct {
loscene_t header;
const loscene_param_t* param;
loresource_set_t* res;
loshader_set_t* shaders;
const locommon_ticker_t* ticker;
struct {
vec2_t fontsz_large;
vec2_t fontsz_small;
vec2_t fontpx_large;
vec2_t fontpx_small;
} geo;
struct {
glyphas_cache_t* large;
glyphas_cache_t* small;
} font;
struct {
glyphas_block_t* title;
glyphas_block_t* author;
glyphas_block_t* buttons;
} text;
loresource_music_player_t* music;
loscene_title_state_t state;
uint64_t since;
float fade;
} loscene_title_t;
static void loscene_title_calculate_geometry_(loscene_title_t* s) {
assert(s != NULL);
const vec2_t* dpi = &s->shaders->dpi;
const vec2_t* reso = &s->shaders->resolution;
s->geo.fontpx_large = *dpi;
vec2_muleq(&s->geo.fontpx_large, .8f);
s->geo.fontpx_small = *dpi;
vec2_muleq(&s->geo.fontpx_small, .14f);
# define px_to_disp_(v) vec2((v).x/reso->x*2, (v).y/reso->y*2)
s->geo.fontsz_large = px_to_disp_(s->geo.fontpx_large);
s->geo.fontsz_small = px_to_disp_(s->geo.fontpx_small);
# undef px_to_disp_
}
static void loscene_title_create_text_block_(loscene_title_t* s) {
assert(s != NULL);
const char* title = loresource_text_get(s->res->lang, "app_name");
const char* author = loresource_text_get(s->res->lang, "title_authors");
const char* buttons = loresource_text_get(s->res->lang, "title_buttons");
static const vec4_t color = vec4(1, 1, 1, 1);
s->text = (typeof(s->text)) {
.title = glyphas_block_new(
GLYPHAS_ALIGNER_DIRECTION_HORIZONTAL,
-s->geo.fontpx_large.y,
INT32_MAX,
16),
.author = glyphas_block_new(
GLYPHAS_ALIGNER_DIRECTION_HORIZONTAL,
-s->geo.fontpx_small.y,
INT32_MAX,
256),
.buttons = glyphas_block_new(
GLYPHAS_ALIGNER_DIRECTION_HORIZONTAL,
-s->geo.fontpx_small.y,
INT32_MAX,
16),
};
glyphas_block_add_characters(
s->text.title, s->font.large, &color, title, strlen(title));
glyphas_block_add_characters(
s->text.author, s->font.small, &color, author, strlen(author));
glyphas_block_add_characters(
s->text.buttons, s->font.small, &color, buttons, strlen(buttons));
const vec2_t scale = vec2(
2/s->shaders->resolution.x, 2/s->shaders->resolution.y);
glyphas_block_scale(s->text.title, &scale);
glyphas_block_scale(s->text.author, &scale);
glyphas_block_scale(s->text.buttons, &scale);
glyphas_block_set_origin(s->text.title, &vec2(.5f, -.5f));
glyphas_block_set_origin(s->text.author, &vec2(.5f, 0));
glyphas_block_set_origin(s->text.buttons, &vec2(.5f, -1.f));
glyphas_block_translate(
s->text.author, &vec2(0, -s->geo.fontsz_large.y*.7f));
glyphas_block_translate(
s->text.buttons, &vec2(0, -.9f));
}
static void loscene_title_update_uniblock_(loscene_title_t* s) {
assert(s != NULL);
static const uint64_t camspeed = 5000;
const uint64_t chunk = s->ticker->time/camspeed;
const float fract = s->ticker->time%camspeed*1.f/camspeed;
const loshader_uniblock_param_t p = {
.proj = mat4_identity(),
.cam = mat4_identity(),
.pos = locommon_position(chunk, 0, vec2(fract, 0)),
.time = s->ticker->time%60000/1000.0f,
};
loshader_uniblock_update_param(s->shaders->uniblock, &p);
}
static void loscene_title_delete_(loscene_t* scene) {
if (scene == NULL) return;
loscene_title_t* s = (typeof(s)) scene;
glyphas_block_delete(s->text.title);
glyphas_block_delete(s->text.author);
glyphas_block_delete(s->text.buttons);
glyphas_cache_delete(s->font.large);
glyphas_cache_delete(s->font.small);
memory_delete(s);
}
static loscene_t* loscene_title_update_(
loscene_t* scene, const locommon_input_t* input) {
assert(scene != NULL);
assert(input != NULL);
static const uint64_t fadedur = 1500;
loscene_title_t* s = (typeof(s)) scene;
if (s->music == NULL) {
s->music = &s->res->music.title;
jukebox_decoder_play(s->music->decoder, &rational(0, 1), true);
jukebox_amp_change_volume(&s->music->amp, 1, &rational(1, 1));
}
switch (s->state) {
case LOSCENE_TITLE_STATE_EXPECT_BUTTON_RELEASE:
s->fade = 1 - (s->ticker->time - s->since)*1.f / fadedur;
if (s->fade < 0) s->fade = 0;
if (input->buttons == 0 && s->fade <= 0) {
s->state = LOSCENE_TITLE_STATE_EXPECT_BUTTON_PRESS;
}
break;
case LOSCENE_TITLE_STATE_EXPECT_BUTTON_PRESS:
if (input->buttons & LOCOMMON_INPUT_BUTTON_ATTACK) {
jukebox_amp_change_volume(&s->music->amp, 0, &rational(fadedur, 1000));
jukebox_decoder_stop_after(s->music->decoder, &rational(fadedur, 1000));
s->state = LOSCENE_TITLE_STATE_FADING_TO_GAME;
s->since = s->ticker->time;
} else if (input->buttons & LOCOMMON_INPUT_BUTTON_MENU) {
jukebox_amp_change_volume(&s->music->amp, 0, &rational(fadedur, 1000));
jukebox_decoder_stop_after(s->music->decoder, &rational(fadedur, 1000));
s->state = LOSCENE_TITLE_STATE_FADING_TO_EXIT;
s->since = s->ticker->time;
}
break;
case LOSCENE_TITLE_STATE_FADING_TO_GAME:
if (s->since + fadedur < s->ticker->time) {
return loscene_game_new(
s->param, s->res, s->shaders, s->ticker, true /* = load data */);
} else {
s->fade = (s->ticker->time - s->since)*1.f/fadedur;
}
break;
case LOSCENE_TITLE_STATE_FADING_TO_EXIT:
if (s->since + fadedur < s->ticker->time) {
return NULL;
} else {
s->fade = (s->ticker->time - s->since)*1.f/fadedur;
}
break;
}
return scene;
}
static void loscene_title_draw_(loscene_t* scene) {
assert(scene != NULL);
loscene_title_t* s = (typeof(s)) scene;
loscene_title_update_uniblock_(s);
loshader_set_clear_all(s->shaders);
loshader_backwall_drawer_set_param(
s->shaders->drawer.backwall,
&(loshader_backwall_drawer_param_t) {
.type = LOSHADER_BACKWALL_TYPE_JAIL,
.transition = 1,
});
loshader_fog_drawer_set_param(
s->shaders->drawer.fog,
&(loshader_fog_drawer_param_t) {
.type = LOSHADER_FOG_TYPE_WHITE_CLOUD,
.transition = 1,
});
loshader_pixsort_drawer_set_intensity(s->shaders->drawer.pixsort, 0);
loshader_posteffect_drawer_set_param(
s->shaders->drawer.posteffect,
&(loshader_posteffect_drawer_param_t) {
.whole_blur = 1,
.radial_displacement = .05f,
.amnesia_displacement = .1f,
.radial_fade = .5f + s->fade*.3f,
.brightness = s->param->brightness/1000.f,
});
s->shaders->drawer.menu_text.alpha = 1;
loshader_menu_text_drawer_add_block(
&s->shaders->drawer.menu_text, s->text.title);
loshader_menu_text_drawer_add_block(
&s->shaders->drawer.menu_text, s->text.author);
loshader_menu_text_drawer_add_block(
&s->shaders->drawer.menu_text, s->text.buttons);
loshader_cinescope_drawer_set_param(
s->shaders->drawer.cinescope,
&(loshader_cinescope_drawer_param_t) {0});
loshader_set_draw_all(s->shaders);
}
loscene_t* loscene_title_new(
const loscene_param_t* param,
loresource_set_t* res,
loshader_set_t* shaders,
const locommon_ticker_t* ticker) {
assert(param != NULL);
assert(res != NULL);
assert(shaders != NULL);
assert(ticker != NULL);
loshader_set_drop_cache(shaders);
loscene_title_t* scene = memory_new(sizeof(*scene));
*scene = (typeof(*scene)) {
.header = {
.vtable = {
.delete = loscene_title_delete_,
.update = loscene_title_update_,
.draw = loscene_title_draw_,
},
},
.param = param,
.res = res,
.shaders = shaders,
.ticker = ticker,
.state = LOSCENE_TITLE_STATE_EXPECT_BUTTON_RELEASE,
.since = ticker->time,
};
loscene_title_calculate_geometry_(scene);
scene->font = (typeof(scene->font)) {
.large = glyphas_cache_new(
shaders->tex.menu_text,
&res->font.sans,
scene->geo.fontpx_large.x,
scene->geo.fontpx_large.y),
.small = glyphas_cache_new(
shaders->tex.menu_text,
&res->font.sans,
scene->geo.fontpx_small.x,
scene->geo.fontpx_small.y),
};
loscene_title_create_text_block_(scene);
return &scene->header;
}