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LEFTONE/core/loscene/game.c
falsycat 84c3a02b9a [RELEASE] u22-v03
This version is submitted to U22 breau.
2020-09-14 00:00:00 +00:00

399 lines
10 KiB
C

#include "./game.h"
#include <assert.h>
#include <inttypes.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <string.h>
#include <GL/glew.h>
#include <msgpack.h>
#include <msgpack/fbuffer.h>
#include "util/math/matrix.h"
#include "util/math/vector.h"
#include "util/memory/memory.h"
#include "util/mpkutil/file.h"
#include "util/mpkutil/get.h"
#include "util/mpkutil/pack.h"
#include "core/lobullet/pool.h"
#include "core/locharacter/pool.h"
#include "core/locommon/counter.h"
#include "core/locommon/ticker.h"
#include "core/loentity/store.h"
#include "core/loground/pool.h"
#include "core/loplayer/camera.h"
#include "core/loplayer/player.h"
#include "core/loresource/set.h"
#include "core/loshader/set.h"
#include "core/loworld/environment.h"
#include "core/loworld/generator.h"
#include "core/loworld/poolset.h"
#include "core/loworld/store.h"
#include "core/loworld/template.h"
#include "core/loworld/view.h"
#include "./param.h"
#include "./scene.h"
#include "./title.h"
typedef struct {
loscene_t header;
const loscene_param_t* param;
const locommon_ticker_t* app_ticker;
loresource_set_t* res;
loshader_set_t* shaders;
uint64_t app_begin_time;
uint64_t begin_time;
locommon_counter_t idgen;
locommon_ticker_t ticker;
loentity_store_t* entities;
loplayer_t player;
loworld_poolset_t pools;
loworld_generator_t* generator;
loworld_store_t* world;
loworld_view_t* view;
loworld_environment_t environment;
/* temporary parameters */
bool updated;
mat4_t proj;
} loscene_game_t;
#define LOSCENE_GAME_MAX_DELTA_TIME 500
#define LOSCENE_GAME_SCALE 4.0f
#define LOSCENE_GAME_ENTITY_STORE_RESERVE 256
#define LOSCENE_GAME_WORLD_STORE_CHUNK_RESERVE 64
#define LOSCENE_GAME_BULLETS_PER_CHUNK 64
#define LOSCENE_GAME_DATA_BASEPATH "./data/"
#define LOSCENE_GAME_DATA_FILE_PATH \
(LOSCENE_GAME_DATA_BASEPATH"game.msgpack")
#define LOSCENE_GAME_WORLD_STORE_BASEPATH \
(LOSCENE_GAME_DATA_BASEPATH"world/")
static void loscene_game_build_projection_matrix_(loscene_game_t* s) {
assert(s != NULL);
static const float chunk_inch = 16;
static const float max_scale = 1/.5f;
float yscale = s->shaders->dpi.y*chunk_inch/s->shaders->resolution.y*2;
float xscale = s->shaders->dpi.x*chunk_inch/s->shaders->resolution.x*2;
if (xscale > max_scale) {
yscale *= max_scale/xscale;
xscale = max_scale;
}
s->proj = mat4_scale(xscale, yscale, 1);
}
static void loscene_game_convert_viewport_pos_to_chunk_pos_(
loscene_game_t* s, locommon_position_t* pos, const vec2_t* vpos) {
assert(s != NULL);
assert(locommon_position_valid(pos));
mat4_t m, inv;
mat4_mul(&m, &s->proj, &s->player.camera.matrix);
mat4_inv(&inv, &m);
vec4_t disp4;
const vec4_t vpos4 = vec4(vpos->x, vpos->y, 0, 1);
mat4_mul_vec4(&disp4, &inv, &vpos4);
vec2_addeq(&pos->fract, &disp4.xy);
locommon_position_reduce(pos);
}
static bool loscene_game_load_(loscene_game_t* scene) {
assert(scene != NULL);
/* ! Please note that world and view objects may be invalid now. ! */
bool ret = false;
msgpack_unpacker unpacker;
if (!msgpack_unpacker_init(&unpacker, 1024)) return false;
msgpack_unpacked unpacked;
msgpack_unpacked_init(&unpacked);
FILE* fp = fopen(LOSCENE_GAME_DATA_FILE_PATH, "rb");
if (fp == NULL) goto FINALIZE;
const bool loaded =
mpkutil_file_unpack_with_unpacker(&unpacked, fp, &unpacker);
fclose(fp);
if (!loaded) goto FINALIZE;
const msgpack_object_map* root = mpkutil_get_map(&unpacked.data);
# define item_(v) mpkutil_get_map_item_by_str(root, v)
if (!loplayer_unpack(&scene->player, item_("player")) ||
!loworld_generator_unpack(scene->generator, item_("generator")) ||
!locommon_ticker_unpack(&scene->ticker, item_("ticker")) ||
!locommon_counter_unpack(&scene->idgen, item_("idgen"))) {
goto FINALIZE;
}
# undef item_
ret = true;
FINALIZE:
msgpack_unpacked_destroy(&unpacked);
msgpack_unpacker_destroy(&unpacker);
scene->begin_time = scene->ticker.time;
return ret;
}
static bool loscene_game_save_(loscene_game_t* scene) {
assert(scene != NULL);
bool ret = true;
loworld_view_flush_store(scene->view);
if (loworld_store_is_error_happened(scene->world)) ret = false;
FILE* fp = fopen(LOSCENE_GAME_DATA_FILE_PATH, "wb");
if (fp == NULL) return false;
msgpack_packer pk;
msgpack_packer_init(&pk, fp, msgpack_fbuffer_write);
msgpack_pack_map(&pk, 4);
mpkutil_pack_str(&pk, "player");
loplayer_pack(&scene->player, &pk);
mpkutil_pack_str(&pk, "generator");
loworld_generator_pack(scene->generator, &pk);
mpkutil_pack_str(&pk, "ticker");
locommon_ticker_pack(&scene->ticker, &pk);
mpkutil_pack_str(&pk, "idgen");
locommon_counter_pack(&scene->idgen, &pk);
fclose(fp);
return ret;
}
static void loscene_game_delete_(loscene_t* scene) {
if (scene == NULL) return;
loscene_game_t* s = (typeof(s)) scene;
if (!loscene_game_save_(s)) {
fprintf(stderr, "failed to save game data\n");
}
loworld_environment_deinitialize(&s->environment);
loworld_view_delete(s->view);
loworld_store_delete(s->world);
loworld_generator_delete(s->generator);
loentity_store_clear(s->entities);
locharacter_pool_delete(s->pools.character);
loplayer_deinitialize(&s->player);
lobullet_pool_delete(s->pools.bullet);
loground_pool_delete(s->pools.ground);
loentity_store_delete(s->entities);
locommon_ticker_deinitialize(&s->ticker);
locommon_counter_deinitialize(&s->idgen);
memory_delete(scene);
}
static loscene_t* loscene_game_update_(
loscene_t* scene, const locommon_input_t* input) {
assert(scene != NULL);
assert(input != NULL);
loscene_game_t* s = (typeof(s)) scene;
s->updated = false;
const uint64_t t = s->app_ticker->time - s->app_begin_time + s->begin_time;
locommon_ticker_tick(&s->ticker, t);
if (s->ticker.delta > LOSCENE_GAME_MAX_DELTA_TIME) {
fprintf(stderr, "1 tick took too long (%"PRId64" ms)\n", s->ticker.delta);
return scene;
}
locommon_position_t cursor = s->player.camera.pos;
loscene_game_convert_viewport_pos_to_chunk_pos_(s, &cursor, &input->cursor);
loplayer_update(&s->player, input, &cursor);
if (loplayer_menu_is_exit_requested(s->player.menu)) {
return loscene_title_new(s->param, s->res, s->shaders, s->app_ticker);
}
loworld_view_look(s->view, &s->player.camera.pos);
loworld_view_update(s->view);
loworld_environment_update(&s->environment);
s->updated = true;
return scene;
}
static void loscene_game_draw_(loscene_t* scene) {
assert(scene != NULL);
loscene_game_t* s = (typeof(s)) scene;
if (!s->updated) return;
const loshader_uniblock_param_t p = {
.proj = s->proj,
.cam = s->player.camera.matrix,
.pos = s->player.camera.pos,
.time = s->ticker.time%60000/1000.0f,
};
loshader_uniblock_update_param(s->shaders->uniblock, &p);
loshader_set_clear_all(s->shaders);
loworld_environment_draw(&s->environment);
loworld_view_draw(s->view);
loplayer_draw(&s->player);
loshader_set_draw_all(s->shaders);
}
static void loscene_game_execute_tests_(
const loscene_game_t* scene, const loscene_param_t* param) {
assert(scene != NULL);
assert(param != NULL);
if (param->test.loworld_poolset_packing) {
loworld_poolset_test_packing(&scene->pools);
}
if (param->test.loplayer_packing) {
loplayer_test_packing(&scene->player);
}
}
loscene_t* loscene_game_new(
const loscene_param_t* param,
loresource_set_t* res,
loshader_set_t* shaders,
const locommon_ticker_t* ticker,
bool load) {
assert(param != NULL);
assert(shaders != NULL);
assert(res != NULL);
assert(ticker != NULL);
loshader_set_drop_cache(shaders);
loscene_game_t* scene = memory_new(sizeof(*scene));
*scene = (typeof(*scene)) {
.header = {
.vtable = {
.delete = loscene_game_delete_,
.update = loscene_game_update_,
.draw = loscene_game_draw_,
},
},
.param = param,
.app_ticker = ticker,
.res = res,
.shaders = shaders,
.app_begin_time = ticker->time,
};
loscene_game_build_projection_matrix_(scene);
locommon_counter_initialize(&scene->idgen, 0);
locommon_ticker_initialize(&scene->ticker, 0);
scene->entities = loentity_store_new(
LOSCENE_GAME_ENTITY_STORE_RESERVE);
scene->pools.ground = loground_pool_new(
scene->shaders->drawer.ground,
&scene->idgen,
LOSCENE_GAME_WORLD_STORE_CHUNK_RESERVE*
LOWORLD_TEMPLATE_MAX_CHARACTERS_PER_CHUNK);
scene->pools.bullet = lobullet_pool_new(
res,
scene->shaders->drawer.bullet,
&scene->idgen,
&scene->ticker,
scene->entities,
LOSCENE_GAME_WORLD_STORE_CHUNK_RESERVE*
LOSCENE_GAME_BULLETS_PER_CHUNK);
loplayer_initialize(
&scene->player,
locommon_counter_count(&scene->idgen), /* = Absolutely 0 */
res,
scene->shaders,
&scene->ticker,
scene->pools.bullet,
scene->entities,
&scene->proj);
scene->player.camera.brightness = param->brightness/1000.f;
scene->pools.character = locharacter_pool_new(
res,
scene->shaders->drawer.character,
&scene->idgen,
&scene->ticker,
scene->pools.bullet,
scene->entities,
&scene->player,
LOSCENE_GAME_WORLD_STORE_CHUNK_RESERVE*
LOWORLD_TEMPLATE_MAX_CHARACTERS_PER_CHUNK);
scene->generator = loworld_generator_new(
&scene->pools,
scene->app_ticker->time*98641 /* = prime number */);
if (load) {
if (!loscene_game_load_(scene)) {
fprintf(stderr, "failed to load game data\n");
}
}
scene->world = loworld_store_new(
&scene->pools,
scene->generator,
LOSCENE_GAME_WORLD_STORE_CHUNK_RESERVE,
LOSCENE_GAME_WORLD_STORE_BASEPATH,
strlen(LOSCENE_GAME_WORLD_STORE_BASEPATH));
scene->view = loworld_view_new(
scene->world,
scene->entities,
&scene->player.camera.pos);
loworld_environment_initialize(
&scene->environment,
res,
scene->shaders,
&scene->ticker,
scene->view,
&scene->player,
&param->environment);
loscene_game_execute_tests_(scene, param);
return &scene->header;
}