128 lines
2.9 KiB
C
128 lines
2.9 KiB
C
#include "./context.h"
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#include <assert.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "util/glyphas/context.h"
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#include "util/jukebox/mixer.h"
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#include "util/math/algorithm.h"
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#include "util/math/vector.h"
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#include "util/memory/memory.h"
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#include "core/locommon/input.h"
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#include "core/locommon/ticker.h"
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#include "core/loresource/set.h"
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#include "core/loshader/set.h"
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#include "./game.h"
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#include "./param.h"
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#include "./scene.h"
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#include "./title.h"
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struct loscene_context_t {
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glyphas_context_t glyphas;
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jukebox_mixer_t* mixer;
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locommon_ticker_t ticker;
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loresource_set_t resources;
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loshader_set_t shaders;
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loscene_t* scene;
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loscene_param_t param;
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};
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#define loscene_context_mixer_reserve_ 256
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static const jukebox_format_t loscene_context_mixer_format_ = {
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.sample_rate = 48000,
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.channels = 2,
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};
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static loscene_t* loscene_context_create_start_scene_(loscene_context_t* ctx) {
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assert(ctx != NULL);
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/* Unless the context is deleted, scenes can hold a pointer to ctx->param. */
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if (ctx->param.skip_title) {
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return loscene_game_new(
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&ctx->param, &ctx->resources, &ctx->shaders, &ctx->ticker, true);
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}
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return loscene_title_new(
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&ctx->param, &ctx->resources, &ctx->shaders, &ctx->ticker);
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}
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loscene_context_t* loscene_context_new(const loscene_param_t* param) {
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assert(param != NULL);
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loscene_context_t* ctx = memory_new(sizeof(*ctx));
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*ctx = (typeof(*ctx)) {
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.param = *param,
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};
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glyphas_context_initialize(&ctx->glyphas);
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ctx->mixer = jukebox_mixer_new(
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&loscene_context_mixer_format_, loscene_context_mixer_reserve_);
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locommon_ticker_initialize(&ctx->ticker, 0);
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loresource_set_initialize(
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&ctx->resources,
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ctx->mixer,
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&loscene_context_mixer_format_,
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LORESOURCE_LANGUAGE_JP);
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loshader_set_initialize(
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&ctx->shaders,
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param->width,
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param->height,
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¶m->dpi,
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param->max_msaa);
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ctx->scene = loscene_context_create_start_scene_(ctx);
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return ctx;
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}
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void loscene_context_delete(loscene_context_t* ctx) {
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if (ctx == NULL) return;
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/* Firstly delete the mixer working in other thread. */
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jukebox_mixer_delete(ctx->mixer);
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loscene_delete(ctx->scene);
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loshader_set_deinitialize(&ctx->shaders);
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loresource_set_deinitialize(&ctx->resources);
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locommon_ticker_deinitialize(&ctx->ticker);
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glyphas_context_deinitialize(&ctx->glyphas);
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memory_delete(ctx);
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}
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bool loscene_context_update(
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loscene_context_t* ctx, const locommon_input_t* input, uint64_t uptime) {
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assert(ctx != NULL);
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assert(input != NULL);
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locommon_ticker_tick(&ctx->ticker, uptime);
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loscene_t* s = loscene_update(ctx->scene, input);
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if (s != ctx->scene) {
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loscene_delete(ctx->scene);
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ctx->scene = s;
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}
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return ctx->scene != NULL;
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}
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void loscene_context_draw(loscene_context_t* ctx) {
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assert(ctx != NULL);
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loscene_draw(ctx->scene);
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}
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