This repository has been archived on 2022-05-21. You can view files and clone it, but cannot push or open issues or pull requests.
LEFTONE/core/loplayer/combat.c
falsycat 84c3a02b9a [RELEASE] u22-v03
This version is submitted to U22 breau.
2020-09-14 00:00:00 +00:00

504 lines
14 KiB
C

#include "./combat.h"
#include <assert.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include "util/math/algorithm.h"
#include "util/memory/memory.h"
#include "util/mpkutil/get.h"
#include "util/mpkutil/pack.h"
#include "core/locommon/easing.h"
#include "core/locommon/msgpack.h"
#include "core/locommon/ticker.h"
#include "core/loeffect/effect.h"
#include "core/loentity/character.h"
#include "core/loentity/store.h"
#include "core/loresource/sound.h"
#include "core/loshader/combat_ring.h"
#include "./entity.h"
#include "./status.h"
struct loplayer_combat_t {
/* injected deps */
loresource_sound_t* sound;
const locommon_ticker_t* ticker;
loshader_combat_ring_drawer_t* drawer;
loentity_store_t* entities;
loplayer_status_t* status;
loplayer_entity_t* entity;
/* temporary cache for drawing */
uint64_t ring_start;
uint64_t ring_end;
uint64_t guard_start;
uint64_t guard_end;
uint64_t attack_end;
float alpha;
/* params */
bool accepted;
size_t length;
loplayer_combat_attack_t attacks[1];
};
#define LOPLAYER_COMBAT_GUARD_ERROR_THRESHOLD 0.55f
#define LOPLAYER_COMBAT_ATTACK_PARAM_TO_PACK_EACH_(PROC) do { \
PROC("attacker", attacker); \
PROC("start", start); \
PROC("duration", duration); \
PROC("knockback", knockback); \
PROC("effect", effect); \
} while (0)
#define LOPLAYER_COMBAT_ATTACK_PARAM_TO_PACK_COUNT 5
static bool loplayer_combat_find_attack_index_in_period_(
loplayer_combat_t* combat, size_t* index, uint64_t st, uint64_t ed) {
assert(combat != NULL);
assert(st <= ed);
static size_t dummy_;
if (index == NULL) index = &dummy_;
for (size_t i = 0; i < combat->length; ++i) {
const uint64_t ist = combat->attacks[i].start;
const uint64_t ied = combat->attacks[i].duration + ist;
if (ist < ed && ied > st) {
*index = i;
return true;
}
}
return false;
}
static bool loplayer_combat_find_unused_attack_index_(
loplayer_combat_t* combat, size_t *index) {
assert(combat != NULL);
for (size_t i = 0; i < combat->length; ++i) {
const uint64_t ed = combat->attacks[i].start + combat->attacks[i].duration;
if (ed <= combat->ticker->time) {
*index = i;
return true;
}
}
return false;
}
static void loplayer_combat_execute_reflective_attack_(
loplayer_combat_t* combat,
loplayer_combat_attack_t* attack,
loentity_character_t* chara) {
assert(combat != NULL);
assert(attack != NULL);
if (chara == NULL) return;
const loeffect_t dmg =
loeffect_immediate_damage(combat->status->recipient.status.attack);
loentity_character_apply_effect(chara, &dmg);
vec2_t knockback = attack->knockback;
vec2_muleq(&knockback, -1);
loentity_character_knockback(chara, &knockback);
loresource_sound_play(combat->sound, "reflection");
}
static void loplayer_combat_execute_enemy_attack_(
loplayer_combat_t* combat,
loplayer_combat_attack_t* attack,
loentity_character_t* chara) {
assert(combat != NULL);
assert(attack != NULL);
/* chara can be NULL */
(void) chara;
loplayer_status_apply_effect(combat->status, &attack->effect);
loentity_character_knockback(&combat->entity->super, &attack->knockback);
}
static void loplayer_combat_handle_attack_(
loplayer_combat_t* combat,
loplayer_combat_attack_t* attack,
loentity_character_t* chara) {
assert(combat != NULL);
assert(attack != NULL);
if (combat->guard_start < combat->guard_end) {
const uint64_t atked = attack->start + attack->duration;
const uint64_t stdiff =
MATH_MAX(attack->start, combat->guard_start) -
MATH_MIN(attack->start, combat->guard_start);
const uint64_t eddiff =
MATH_MAX(atked, combat->guard_end) -
MATH_MIN(atked, combat->guard_end);
const float guard_error = (stdiff + eddiff)*1.0f / attack->duration;
const bool back_attack =
attack->knockback.x * combat->entity->direction > 0;
float guard_error_thresh = LOPLAYER_COMBAT_GUARD_ERROR_THRESHOLD;
if (back_attack) guard_error_thresh /= 10;
if (guard_error < guard_error_thresh) {
loplayer_combat_execute_reflective_attack_(combat, attack, chara);
return;
}
}
loplayer_combat_execute_enemy_attack_(combat, attack, chara);
}
static void loplayer_combat_draw_ring_base_(
const loplayer_combat_t* combat) {
assert(combat != NULL);
loshader_combat_ring_drawer_add_instance(
combat->drawer, &(loshader_combat_ring_drawer_instance_t) {
.range = -1, /* = draw ring base */
.color = vec4(0, 0, 0, .8f*combat->alpha),
});
}
static void loplayer_combat_draw_attacks_(const loplayer_combat_t* combat) {
assert(combat != NULL);
const uint64_t ring_st = combat->ring_start;
const uint64_t ring_ed = combat->ring_end;
assert(ring_st <= ring_ed);
const uint64_t ring_dur = ring_ed - ring_st;
for (size_t i = 0; i < combat->length; ++i) {
const uint64_t st = combat->attacks[i].start;
const uint64_t ed = combat->attacks[i].duration + st;
if (st < ring_ed && ring_st < ed) {
const uint64_t rst = st - MATH_MIN(ring_st, st);
const uint64_t red = ed - ring_st;
assert(rst <= red);
loshader_combat_ring_drawer_add_instance(
combat->drawer, &(loshader_combat_ring_drawer_instance_t) {
.range = .8f,
.start = rst*1.f/ring_dur,
.end = MATH_MIN(red, ring_dur)*1.f/ring_dur,
.color = vec4(.7f, .1f, .1f, combat->alpha),
});
}
}
}
static void loplayer_combat_draw_guard_(const loplayer_combat_t* combat) {
assert(combat != NULL);
const bool now_guarding = (combat->guard_start > combat->guard_end);
if (!now_guarding && combat->guard_end <= combat->ring_start) {
return;
}
const float ring_dur = combat->ring_end - combat->ring_start;
assert(ring_dur > 0);
const uint64_t st = combat->guard_start -
MATH_MIN(combat->ring_start, combat->guard_start);
const uint64_t ed =
(now_guarding? combat->ticker->time: combat->guard_end) -
combat->ring_start;
loshader_combat_ring_drawer_add_instance(
combat->drawer, &(loshader_combat_ring_drawer_instance_t) {
.range = .7f,
.start = st/ring_dur,
.end = ed/ring_dur,
.color = vec4(.1f, .1f, .7f, combat->alpha),
});
}
static void loplayer_combat_draw_clockhand_(
const loplayer_combat_t* combat) {
assert(combat != NULL);
const uint64_t ring_dur = combat->ring_end - combat->ring_start;
assert(ring_dur > 0);
assert(combat->ticker->time >= combat->ring_start);
const uint64_t cur = combat->ticker->time - combat->ring_start;
const float curf = cur*1.f/ring_dur;
loshader_combat_ring_drawer_add_instance(
combat->drawer, &(loshader_combat_ring_drawer_instance_t) {
.range = 0, /* = draw clockhand */
.start = curf,
.color = vec4(1, 1, 1, combat->alpha),
});
}
loplayer_combat_t* loplayer_combat_new(
loresource_sound_t* sound,
loshader_combat_ring_drawer_t* drawer,
const locommon_ticker_t* ticker,
loentity_store_t* entities,
loplayer_status_t* status,
loplayer_entity_t* entity,
size_t length) {
assert(sound != NULL);
assert(drawer != NULL);
assert(ticker != NULL);
assert(entities != NULL);
assert(status != NULL);
assert(entity != NULL);
assert(length > 0);
loplayer_combat_t* combat = memory_new(
sizeof(*combat) + (length-1)*sizeof(combat->attacks[0]));
*combat = (typeof(*combat)) {
.sound = sound,
.drawer = drawer,
.ticker = ticker,
.entities = entities,
.status = status,
.entity = entity,
.length = length,
};
for (size_t i = 0; i < combat->length; ++i) {
combat->attacks[i] = (typeof(combat->attacks[0])) {0};
}
return combat;
}
void loplayer_combat_delete(loplayer_combat_t* combat) {
if (combat == NULL) return;
memory_delete(combat);
}
bool loplayer_combat_add_attack(
loplayer_combat_t* combat, const loplayer_combat_attack_t* attack) {
assert(combat != NULL);
assert(attack != NULL);
if (loplayer_combat_find_attack_index_in_period_(
combat, NULL, attack->start, attack->start + attack->duration)) {
return false;
}
size_t index;
if (!loplayer_combat_find_unused_attack_index_(combat, &index)) {
return false;
}
combat->attacks[index] = *attack;
return true;
}
bool loplayer_combat_accept_all_attacks(loplayer_combat_t* combat) {
assert(combat != NULL);
if (combat->accepted) return true;
if (!loplayer_combat_find_attack_index_in_period_(
combat, NULL, combat->ticker->time, SIZE_MAX)) {
return false;
}
combat->accepted = true;
return true;
}
void loplayer_combat_drop_all_attacks(loplayer_combat_t* combat) {
assert(combat != NULL);
for (size_t i = 0; i < combat->length; ++i) {
combat->attacks[i] = (typeof(combat->attacks[0])) {0};
}
combat->accepted = false;
combat->ring_start = 0;
combat->ring_end = 0;
combat->guard_start = 0;
combat->guard_end = 0;
combat->attack_end = 0;
}
void loplayer_combat_guard(loplayer_combat_t* combat) {
assert(combat != NULL);
if (combat->ring_end <= combat->ticker->time ||
combat->guard_start > combat->guard_end) {
return;
}
combat->guard_start = combat->ticker->time;
loresource_sound_play(combat->sound, "guard");
}
void loplayer_combat_unguard(loplayer_combat_t* combat) {
assert(combat != NULL);
if (combat->guard_start <= combat->guard_end) return;
combat->guard_end = combat->ticker->time;
}
void loplayer_combat_update(loplayer_combat_t* combat) {
assert(combat != NULL);
if (!combat->accepted) return;
const uint64_t cur = combat->ticker->time;
const uint64_t pre = cur - combat->ticker->delta;
combat->ring_end = 0;
for (size_t i = 0; i < combat->length; ++i) {
loentity_store_iterator_t itr = (typeof(itr)) {0};
if (!loentity_store_find_item_by_id(
combat->entities, &itr, combat->attacks[i].attacker)) {
combat->attacks[i].start = 0;
combat->attacks[i].duration = 0;
continue;
}
const uint64_t st = combat->attacks[i].start;
const uint64_t ed = combat->attacks[i].duration + st;
const bool pre_active = st <= pre && pre < ed;
const bool cur_active = st <= cur && cur < ed;
if (!pre_active && cur_active) {
combat->attack_end = ed;
} else if (pre_active && !cur_active) {
loplayer_combat_handle_attack_(
combat, &combat->attacks[i], itr.character);
}
combat->ring_end = MATH_MAX(combat->ring_end, ed);
}
if (combat->ring_end > cur) {
if (combat->ring_start == 0) {
combat->ring_start = cur;
}
locommon_easing_smooth_float(
&combat->alpha, 1, combat->ticker->delta_f*10);
} else {
combat->alpha = 0;
loplayer_combat_drop_all_attacks(combat);
}
}
void loplayer_combat_draw_ui(const loplayer_combat_t* combat) {
assert(combat != NULL);
if (!combat->accepted || combat->ring_end <= combat->ticker->time) {
return;
}
loplayer_combat_draw_ring_base_(combat);
loplayer_combat_draw_attacks_(combat);
loplayer_combat_draw_guard_(combat);
loplayer_combat_draw_clockhand_(combat);
}
void loplayer_combat_pack(
const loplayer_combat_t* combat, msgpack_packer* packer) {
assert(combat != NULL);
assert(packer != NULL);
msgpack_pack_map(packer, 1);
mpkutil_pack_str(packer, "attacks");
size_t len = 0;
for (size_t i = 0; i < combat->length; ++i) {
const uint64_t st = combat->attacks[i].start;
const uint64_t ed = combat->attacks[i].duration + st;
const uint64_t cur = combat->ticker->time;
if (st <= cur && cur < ed) ++len;
}
msgpack_pack_array(packer, len);
for (size_t i = 0; i < combat->length; ++i) {
const uint64_t st = combat->attacks[i].start;
const uint64_t ed = combat->attacks[i].duration + st;
const uint64_t cur = combat->ticker->time;
if (st <= cur && cur < ed) {
loplayer_combat_attack_pack(&combat->attacks[i], packer);
}
}
}
bool loplayer_combat_unpack(
loplayer_combat_t* combat, const msgpack_object* obj) {
assert(combat != NULL);
loplayer_combat_drop_all_attacks(combat);
if (obj == NULL) return false;
const msgpack_object_map* root = mpkutil_get_map(obj);
const msgpack_object_array* array =
mpkutil_get_array(mpkutil_get_map_item_by_str(root, "attacks"));
size_t src = 0, dst = 0;
while (src < array->size && dst < combat->length) {
if (loplayer_combat_attack_unpack(
&combat->attacks[dst], &array->ptr[src++])) {
++dst;
}
}
return true;
}
void loplayer_combat_attack_pack(
const loplayer_combat_attack_t* attack,
msgpack_packer* packer) {
assert(attack != NULL);
assert(packer != NULL);
msgpack_pack_map(packer, LOPLAYER_COMBAT_ATTACK_PARAM_TO_PACK_COUNT);
# define pack_(name, var) do { \
mpkutil_pack_str(packer, name); \
LOCOMMON_MSGPACK_PACK_ANY(packer, &attack->var); \
} while (0)
LOPLAYER_COMBAT_ATTACK_PARAM_TO_PACK_EACH_(pack_);
# undef pack_
}
bool loplayer_combat_attack_unpack(
loplayer_combat_attack_t* attack,
const msgpack_object* obj) {
assert(attack != NULL);
const msgpack_object_map* root = mpkutil_get_map(obj);
# define item_(v) mpkutil_get_map_item_by_str(root, v)
# define unpack_(name, var) do { \
if (!LOCOMMON_MSGPACK_UNPACK_ANY(item_(name), &attack->var)) { \
return false; \
} \
} while (0)
LOPLAYER_COMBAT_ATTACK_PARAM_TO_PACK_EACH_(unpack_);
return true;
# undef unpack_
# undef item_
}