12 lines
199 B
GLSL
12 lines
199 B
GLSL
layout (location = 0) uniform sampler2D u_tex;
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in vec2 v_uv;
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in vec4 v_color;
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out vec4 o_color;
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void main(void) {
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float a = texture(u_tex, v_uv).r;
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o_color = vec4(v_color.rgb, v_color.a*a);
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}
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