48 lines
742 B
C
48 lines
742 B
C
#pragma once
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#include <stdint.h>
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#include <GL/glew.h>
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#include "./texture.h"
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typedef struct {
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int32_t width;
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int32_t height;
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GLuint id_msaa;
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GLuint colorbuf_msaa;
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GLuint id;
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gleasy_texture_2d_t colorbuf;
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} gleasy_framebuffer_t;
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void
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gleasy_framebuffer_initialize(
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gleasy_framebuffer_t* fb,
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int32_t width,
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int32_t height,
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int32_t samples
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);
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void
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gleasy_framebuffer_deinitialize(
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gleasy_framebuffer_t* fb
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);
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void
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gleasy_framebuffer_bind(
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const gleasy_framebuffer_t* fb
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);
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void
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gleasy_framebuffer_flush(
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const gleasy_framebuffer_t* fb
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);
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void
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gleasy_framebuffer_flush_to_other(
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const gleasy_framebuffer_t* fb,
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GLuint id
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);
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