139 lines
2.6 KiB
C
139 lines
2.6 KiB
C
#pragma once
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "./chunk.h"
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#include "./poolset.h"
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#define LOWORLD_TEMPLATE_MAX_CHARACTERS_PER_CHUNK 5
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#define LOWORLD_TEMPLATE_MAX_GROUNDS_PER_CHUNK 5
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typedef struct {
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loworld_chunk_t* target;
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const loworld_poolset_t* pools;
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uint64_t seed;
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} loworld_template_building_param_t;
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bool
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loworld_template_building_param_valid(
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const loworld_template_building_param_t* param
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);
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/* [metaphysical gate]
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* 2 grounds (=) and the one encephalon statue (E)
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*
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* E
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* ======
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*
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* ==================
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*/
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void
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loworld_template_metaphysical_gate_build_chunk(
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const loworld_template_building_param_t* param
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);
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/* [open space]
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* 1 ground (=) and 0~3 enemies (E)
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*
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*
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* E E E
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* ==================
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*/
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void
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loworld_template_open_space_build_chunk(
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const loworld_template_building_param_t* param
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);
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/* [broken open space]
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* 1 ground (=) and 0~2 enemies (E)
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*
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*
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* E E
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* ======== ========
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*
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* ======
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*/
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void
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loworld_template_broken_open_space_build_chunk(
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const loworld_template_building_param_t* param
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);
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/* [passage]
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* 1 ground (=), ceiling (-), and 0~2 enemies (E)
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*
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* E
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* ----------
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* E
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* =================
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*/
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void
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loworld_template_passage_build_chunk(
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const loworld_template_building_param_t* param
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);
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/* [broken passage]
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* 3 grounds (=), 1 or 2 ceilings (-), and 0~5 enemies (E)
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*
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* E E
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* ---- ----
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* E E E
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* ==== ==== =====
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*/
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void
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loworld_template_broken_passage_build_chunk(
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const loworld_template_building_param_t* param
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);
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/* [stairs]
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* 4 grounds (=), and 0~4 enemies (E)
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*
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* E
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* =========
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* E
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* ======
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* E
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* =========
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* E
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* ==================
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*/
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void
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loworld_template_stairs_build_chunk(
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const loworld_template_building_param_t* param
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);
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/* [BOSS: thiest's child]
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* 1 ground (=), and The Theist's Child (E)
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*
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* E
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* =================
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*/
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void
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loworld_template_boss_theists_child_build_chunk(
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const loworld_template_building_param_t* param
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);
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/* [BOSS: big warder]
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* 1 ground (=), and The Big Warder (E)
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*
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* E
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* =================
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*/
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void
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loworld_template_boss_big_warder_build_chunk(
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const loworld_template_building_param_t* param
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);
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/* [BOSS: greedy scientist]
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* 1 ground (=), and The Greedy Scientist (E)
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*
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* E
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* =================
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*/
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void
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loworld_template_boss_greedy_scientist_build_chunk(
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const loworld_template_building_param_t* param
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);
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