91 lines
1.8 KiB
C
91 lines
1.8 KiB
C
#pragma once
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#include <stdbool.h>
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#include <stddef.h>
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#include "util/math/vector.h"
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#include "core/locommon/physics.h"
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#include "core/locommon/position.h"
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#include "./bullet.h"
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#include "./character.h"
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#include "./entity.h"
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#include "./ground.h"
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struct loentity_store_t;
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typedef struct loentity_store_t loentity_store_t;
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typedef struct {
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loentity_t* entity;
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loentity_ground_t* ground;
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loentity_bullet_t* bullet;
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loentity_character_t* character;
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size_t index;
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} loentity_store_iterator_t;
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loentity_store_t* /* OWNERSHIP */
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loentity_store_new(
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size_t reserve
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);
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void
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loentity_store_delete(
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loentity_store_t* store /* OWNERSHIP */
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);
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void
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loentity_store_add(
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loentity_store_t* store,
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loentity_t* entity /* OWNERSHIP */
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);
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loentity_t* /* OWNERSHIP */
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loentity_store_remove(
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loentity_store_t* store,
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const loentity_store_iterator_t* itr
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);
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void
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loentity_store_clear(
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loentity_store_t* store
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);
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bool
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loentity_store_iterate_next(
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loentity_store_t* store,
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loentity_store_iterator_t* itr
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);
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bool
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loentity_store_find_item_by_id(
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loentity_store_t* store,
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loentity_store_iterator_t* itr,
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loentity_id_t id
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);
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bool /* whether the entitiy was collided */
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loentity_store_solve_collision_between_ground(
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loentity_store_t* store,
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locommon_physics_entity_t* e,
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float dt
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);
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bool
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loentity_store_affect_bullets_shot_by_others(
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loentity_store_t* store,
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loentity_character_t* chara,
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const vec2_t* velocity,
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float dt
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);
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bool
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loentity_store_affect_bullets_shot_by_one(
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loentity_store_t* store,
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loentity_character_t* chara,
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loentity_id_t shooter,
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const vec2_t* velocity,
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float dt
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);
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