46 lines
774 B
C
46 lines
774 B
C
#pragma once
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#include <stdbool.h>
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#include "util/coly2d/shape.h"
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#include "util/math/vector.h"
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#include "core/locommon/position.h"
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#include "./entity.h"
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#include "./decl.private.h"
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typedef struct {
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bool
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(*affect)(
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loentity_bullet_t* bullet,
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loentity_character_t* chara
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);
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} loentity_bullet_vtable_t;
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struct loentity_bullet_t {
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loentity_t super;
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loentity_bullet_vtable_t vtable;
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loentity_id_t owner;
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vec2_t velocity;
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coly2d_shape_t shape;
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};
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bool
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loentity_bullet_affect(
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loentity_bullet_t* bullet,
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loentity_character_t* chara
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);
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bool
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loentity_bullet_hittest(
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const loentity_bullet_t* bullet,
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const locommon_position_t* point,
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const vec2_t* velocity,
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float dt
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);
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