#pragma once #include #include "util/math/vector.h" bool coly2d_hittest_point_and_rect( const vec2_t* pos1, const vec2_t* pos2, const vec2_t* size2 ); bool coly2d_hittest_point_and_triangle( const vec2_t* pos1, const vec2_t* pos2_a, const vec2_t* pos2_b, const vec2_t* pos2_c ); bool coly2d_hittest_lineseg_and_lineseg( const vec2_t* pos1_st, const vec2_t* pos1_ed, const vec2_t* pos2_st, const vec2_t* pos2_ed ); bool coly2d_hittest_lineseg_and_rect( const vec2_t* pos1_st, const vec2_t* pos1_ed, const vec2_t* pos2, const vec2_t* size2 ); bool coly2d_hittest_lineseg_and_ellipse( const vec2_t* pos1_st, const vec2_t* pos1_ed, const vec2_t* pos2, const vec2_t* size2 ); bool coly2d_hittest_lineseg_and_triangle( const vec2_t* pos1_st, const vec2_t* pos1_ed, const vec2_t* pos2_a, const vec2_t* pos2_b, const vec2_t* pos2_c );