#pragma once #include #include #include "core/lobullet/pool.h" #include "core/locharacter/pool.h" #include "core/loground/pool.h" typedef struct { loground_pool_t* ground; lobullet_pool_t* bullet; locharacter_pool_t* character; } loworld_poolset_t; /* Initialize and Deinitialize each member manually * because of a dependency issue. */ loentity_t* /* NULLABLE/OWNERSHIP */ loworld_poolset_unpack_entity( const loworld_poolset_t* pools, const msgpack_object* obj ); void loworld_poolset_test_packing( const loworld_poolset_t* pools );