#include "./poolset.h" #include #include #include #include #include "core/lobullet/pool.h" #include "core/locharacter/pool.h" #include "core/loground/pool.h" #include "./test.h" loentity_t* loworld_poolset_unpack_entity( const loworld_poolset_t* pools, const msgpack_object* obj) { assert(pools != NULL); assert(obj != NULL); loentity_t* e; e = (typeof(e)) loground_pool_unpack_item(pools->ground, obj); if (e != NULL) return e; e = (typeof(e)) lobullet_pool_unpack_item(pools->bullet, obj); if (e != NULL) return e; e = (typeof(e)) locharacter_pool_unpack_item(pools->character, obj); if (e != NULL) return e; return NULL; } void loworld_poolset_test_packing(const loworld_poolset_t* pools) { assert(pools != NULL); loworld_test_packing(pools); }