#version 330 #extension GL_ARB_explicit_uniform_location : enable #define PI radians(180.) precision mediump float; layout(std140) uniform uniblock { vec2 resolution; vec2 dpi; float aa; mat4 proj; mat4 cam; vec4 pos; /* chunk x, chunk y, fract x, fract y*/ float time; /* %60sec */ } uni; /* To make it explicit which errors happened in header or body, adds 10000 to body's line number. */ #line 100001