#pragma once #include "core/locommon/ticker.h" #include "core/loresource/set.h" #include "core/loshader/set.h" #include "./param.h" #include "./scene.h" loscene_t* /* OWNERSHIP */ loscene_game_new( const loscene_param_t* param, loresource_set_t* res, loshader_set_t* shaders, const locommon_ticker_t* ticker, bool load );