#pragma once #include "core/locommon/ticker.h" #include "core/loresource/set.h" #include "core/loshader/set.h" #include "./entity.h" #include "./event.h" #include "./status.h" struct loplayer_hud_t; typedef struct loplayer_hud_t loplayer_hud_t; loplayer_hud_t* loplayer_hud_new( loresource_set_t* resource, loshader_set_t* shaders, const locommon_ticker_t* ticker, const loplayer_event_t* event, const loplayer_status_t* status, const loplayer_entity_t* entity ); void loplayer_hud_delete( loplayer_hud_t* hud ); void loplayer_hud_show( loplayer_hud_t* hud ); void loplayer_hud_hide( loplayer_hud_t* hud ); void loplayer_hud_set_biome_text( loplayer_hud_t* hud, const char* text ); void loplayer_hud_update( loplayer_hud_t* hud ); void loplayer_hud_draw_ui( const loplayer_hud_t* hud );