#include #include #include "util/math/vector.h" #include "core/locommon/position.h" #include "./base.h" #include "./misc.h" bool loground_island_update(loground_base_t* base) { assert(base != NULL); base->cache.instance = (loshader_ground_drawer_instance_t) { .ground_id = LOSHADER_GROUND_ID_ISLAND, .size = base->super.size, }; return true; } void loground_island_build( loground_base_t* base, const locommon_position_t* pos, const vec2_t* size) { assert(base != NULL); assert(locommon_position_valid(pos)); assert(vec2_valid(size)); assert(size->x >= 0 && size->y >= 0); base->type = LOGROUND_TYPE_ISLAND; base->super.super.pos = *pos; base->super.size = *size; }