#include "./character.h" #include #include #include "core/loeffect/effect.h" #include "./entity.h" #include "./decl.private.h" void loentity_character_apply_effect( loentity_character_t* chara, const loeffect_t* effect) { assert(chara != NULL); assert(effect != NULL); assert(chara->vtable.apply_effect != NULL); chara->vtable.apply_effect(chara, effect); } void loentity_character_knockback( loentity_character_t* chara, const vec2_t* v) { assert(chara != NULL); assert(v != NULL); assert(chara->vtable.knockback != NULL); chara->vtable.knockback(chara, v); }