static void locharacter_theists_child_update_passive_action_( locharacter_base_t* c) { assert(c != NULL); static const float beat = LOCHARACTER_THEISTS_CHILD_BEAT; const locharacter_theists_child_param_t* p = (typeof(p)) c->data; if (!locharacter_event_holder_has_control(&p->event)) return; const uint64_t dt = c->cache.time - c->last_update_time; const uint64_t t = c->cache.time - p->event.start_time; const float beats = t/beat; const float last_beats = t > dt? (t-dt)/beat: 0; # define name_pos_(name, x, y) \ locommon_position_t name = c->cache.ground->super.pos; \ vec2_addeq(&name.fract, &vec2(x, y)); \ locommon_position_reduce(&name); name_pos_(top, 0, .8f); name_pos_(lefttop, -.25f, .8f); name_pos_(righttop, .25f, .8f); name_pos_(center, 0, .25f); name_pos_(left, -.3f, .2f); name_pos_(right, .3f, .2f); # undef name_pos_ # define trigger_on_(x) (last_beats < (x) && beats >= (x)) /* ---- intro -> A melody ---- */ if (trigger_on_(56)) { for (size_t i = 0; i < 2; ++i) { lobullet_base_t* b = lobullet_pool_create(c->bullets); lobullet_bomb_triangle_build(b, (&(lobullet_bomb_param_t) { .owner = c->super.super.id, .pos = i? left: right, .size = vec2(.05f, .15f), .angle = -MATH_PI/2, .color = vec4(1, 1, 1, .8f), .silent = true, .beat = beat, .step = 8, .knockback = .1f, .effect = loeffect_immediate_damage( c->recipient.status.attack/2), })); loentity_store_add(c->entities, &b->super.super); } } if (trigger_on_(64)) { for (size_t i = 0; i < 2; ++i) { lobullet_base_t* b = lobullet_pool_create(c->bullets); lobullet_linear_triangle_build(b, (&(lobullet_linear_param_t) { .owner = c->super.super.id, .pos = i? lefttop: righttop, .size = vec2(.05f, .15f), .velocity = vec2(0, -1.4f/(beat/1000*2)), .acceleration = vec2(0, 1/(beat/1000*2)), .color = vec4(1, 1, 1, .8f), .duration = beat*2, .knockback = .1f, .effect = loeffect_immediate_damage( c->recipient.status.attack), })); loentity_store_add(c->entities, &b->super.super); } } /* ---- B melody ---- */ for (size_t i = 128, cnt = 0; i < 192; i+=4, ++cnt) { if (trigger_on_(i)) { lobullet_base_t* b = lobullet_pool_create(c->bullets); lobullet_bomb_square_build(b, (&(lobullet_bomb_param_t) { .owner = c->super.super.id, .pos = cnt%2 == 0? left: right, .size = vec2(.13f, .13f), .angle = MATH_PI/4, .color = vec4(1, 1, 1, .8f), .silent = true, .beat = LOCHARACTER_THEISTS_CHILD_BEAT, .step = 4, .knockback = .1f, .effect = loeffect_immediate_damage( c->recipient.status.attack/2), })); loentity_store_add(c->entities, &b->super.super); } } for (size_t i = 128; i < 192; i+=4) { if (trigger_on_(i)) { lobullet_base_t* b = lobullet_pool_create(c->bullets); lobullet_linear_triangle_build(b, (&(lobullet_linear_param_t) { .owner = c->super.super.id, .pos = top, .size = vec2(.05f, .2f), .velocity = vec2(0, -1.4f/(beat/1000*2)), .acceleration = vec2(0, 1/(beat/1000*2)), .color = vec4(1, 1, 1, .8f), .duration = beat*2, .knockback = .1f, .effect = loeffect_immediate_damage( c->recipient.status.attack), })); loentity_store_add(c->entities, &b->super.super); } } /* ---- fill-in ---- */ if (trigger_on_(192)) { lobullet_base_t* b = lobullet_pool_create(c->bullets); lobullet_bomb_square_build(b, (&(lobullet_bomb_param_t) { .owner = c->super.super.id, .pos = center, .size = vec2(.2f, .2f), .angle = MATH_PI/4, .color = vec4(1, 1, .4f, .8f), .silent = true, .beat = LOCHARACTER_THEISTS_CHILD_BEAT, .step = 8, .knockback = .1f, .effect = loeffect_amnesia( c->ticker->time + (uint64_t) (8*beat), beat*4), })); loentity_store_add(c->entities, &b->super.super); } /* ---- C melody ---- */ for (size_t i = 200, cnt = 0; i < 232; i+=2, ++cnt) { if (trigger_on_(i)) { lobullet_base_t* b = lobullet_pool_create(c->bullets); lobullet_bomb_square_build(b, (&(lobullet_bomb_param_t) { .owner = c->super.super.id, .size = vec2(.16f, .16f), .pos = cnt%2 == 0? left: right, .angle = MATH_PI/4, .color = vec4(1, 1, 1, .8f), .silent = true, .beat = LOCHARACTER_THEISTS_CHILD_BEAT, .step = 2, .knockback = .1f, .effect = loeffect_immediate_damage(c->recipient.status.attack), })); loentity_store_add(c->entities, &b->super.super); } } # undef trigger_on_ }