#pragma once #include #include #include "core/loentity/entity.h" #include "./base.h" typedef struct { loentity_id_t ground; float pos; float direction; } locharacter_scientist_param_t; bool locharacter_scientist_update( locharacter_base_t* base ); void locharacter_scientist_build( locharacter_base_t* base, const locharacter_scientist_param_t* param ); #define locharacter_scientist_tear_down(base) #define locharacter_scientist_pack_data(base, packer) \ msgpack_pack_nil(packer) #define locharacter_scientist_unpack_data(base, obj) \ (obj != NULL)