#pragma once #include #include #include "core/loentity/entity.h" #include "./base.h" bool locharacter_greedy_scientist_update( locharacter_base_t* base ); void locharacter_greedy_scientist_build( locharacter_base_t* base, loentity_id_t ground ); void locharacter_greedy_scientist_tear_down( locharacter_base_t* base ); void locharacter_greedy_scientist_pack_data( const locharacter_base_t* base, msgpack_packer* packer ); bool locharacter_greedy_scientist_unpack_data( locharacter_base_t* base, const msgpack_object* obj );