#include "./greedy_scientist.h" #include #include #include #include #include "util/chaos/xorshift.h" #include "util/math/algorithm.h" #include "util/math/constant.h" #include "util/math/vector.h" #include "util/mpkutil/get.h" #include "util/mpkutil/pack.h" #include "core/lobullet/base.h" #include "core/lobullet/bomb.h" #include "core/lobullet/linear.h" #include "core/lobullet/pool.h" #include "core/locommon/easing.h" #include "core/locommon/msgpack.h" #include "core/loentity/entity.h" #include "core/loplayer/combat.h" #include "core/loplayer/event.h" #include "core/loplayer/player.h" #include "core/loresource/music.h" #include "core/loresource/text.h" #include "core/loshader/character.h" #include "./base.h" #include "./misc.h" #include "./util.h" typedef struct { locharacter_event_holder_t event; int32_t phase; vec2_t from; vec2_t to; } locharacter_greedy_scientist_param_t; _Static_assert( sizeof(locharacter_greedy_scientist_param_t) <= LOCHARACTER_BASE_DATA_MAX_SIZE); #define LOCHARACTER_GREEDY_SCIENTIST_PARAM_TO_PACK_EACH_(PROC) do { \ PROC("event-start-time", event.start_time); \ PROC("phase", phase); \ PROC("from", from); \ PROC("to", to); \ } while (0) #define LOCHARACTER_GREEDY_SCIENTIST_PARAM_TO_PACK_COUNT 4 static const vec2_t locharacter_greedy_scientist_size_ = vec2(.03f, .07f); static const loeffect_recipient_status_t locharacter_greedy_scientist_base_status_ = { .attack = .2f, .defence = .85f, .speed = .1f, .jump = .1f, }; #define LOCHARACTER_GREEDY_SCIENTIST_BEAT (60000/140.f) /* 140 BPM */ #define LOCHARACTER_GREEDY_SCIENTIST_MUSIC_DURATION \ ((uint64_t) LOCHARACTER_GREEDY_SCIENTIST_BEAT*128) #define LOCHARACTER_GREEDY_SCIENTIST_MELODY_B_BEAT 52 #include "./greedy_scientist.private.h" static void locharacter_greedy_scientist_start_wait_state_( locharacter_base_t* c ); static void locharacter_greedy_scientist_start_standup_state_( locharacter_base_t* c ); static void locharacter_greedy_scientist_start_combo_state_( locharacter_base_t* c ); static void locharacter_greedy_scientist_start_cooldown_state_( locharacter_base_t* c ); static void locharacter_greedy_scientist_start_stunned_state_( locharacter_base_t* c ); static void locharacter_greedy_scientist_start_dead_state_( locharacter_base_t* c ); static void locharacter_greedy_scientist_finalize_event_(locharacter_base_t* c) { assert(c != NULL); /* This function must start next state. */ locharacter_greedy_scientist_param_t* p = (typeof(p)) c->data; assert(p != NULL); locharacter_event_holder_release_control(&p->event); if (c->recipient.madness > 0) { loentity_character_apply_effect( &c->player->entity.super, &loeffect_curse_trigger()); locharacter_greedy_scientist_start_wait_state_(c); } else { loplayer_gain_stance(c->player, LOEFFECT_STANCE_ID_PHILOSOPHER); locharacter_greedy_scientist_start_dead_state_(c); } } static bool locharacter_greedy_scientist_reset_if_player_left_( locharacter_base_t* c) { assert(c != NULL); if (MATH_ABS(c->cache.player_pos.x) < 1 && 0 < c->cache.player_pos.y && c->cache.player_pos.y < 1) { return false; } locharacter_greedy_scientist_param_t* p = (typeof(p)) c->data; locharacter_event_holder_release_control(&p->event); locharacter_greedy_scientist_start_wait_state_(c); return true; } static void locharacter_greedy_scientist_update_wait_state_(locharacter_base_t* c) { assert(c != NULL); static const uint64_t min_duration = LOCHARACTER_GREEDY_SCIENTIST_BEAT*4; c->cache.gravity = true; /* ---- motion ---- */ loshader_character_drawer_instance_t* instance = &c->cache.instance; instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1; instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1; instance->motion_time = 0; /* ---- state transition ---- */ if (c->since + min_duration <= c->cache.time) { if (MATH_ABS(c->cache.player_pos.x) < 1 && 0 < c->cache.player_pos.y && c->cache.player_pos.y < 1) { vec2_t diff; vec2_sub(&diff, &c->cache.player_pos, &c->pos); if (vec2_pow_length(&diff) < .5f*.5f) { locharacter_greedy_scientist_start_standup_state_(c); return; } } } } static void locharacter_greedy_scientist_start_wait_state_(locharacter_base_t* c) { assert(c != NULL); c->since = c->cache.time; c->state = LOCHARACTER_STATE_WAIT; } static void locharacter_greedy_scientist_update_standup_state_( locharacter_base_t* c) { assert(c != NULL); static const float beat = LOCHARACTER_GREEDY_SCIENTIST_BEAT; static const uint64_t period = beat*4; locharacter_greedy_scientist_param_t* p = (typeof(p)) c->data; const bool event = locharacter_event_holder_has_control(&p->event); const uint64_t duration = event? beat*20: beat*8; /* ---- motion ---- */ float t = (c->cache.time - c->since)%period*1.f/period; t = t*2-1; t = MATH_ABS(t); t = t*t*(3-2*t); loshader_character_drawer_instance_t* instance = &c->cache.instance; instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1; instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND2; instance->motion_time = t; /* ---- event ---- */ if (event) { p->event.param->cinescope = true; p->event.param->hide_hud = true; if (c->since+(p->phase*8+4)*beat < c->cache.time) { static const char* text[] = { "boss_greedy_scientist_line0", "boss_greedy_scientist_line1", }; if (p->phase < (int32_t) (sizeof(text)/sizeof(text[0]))) { const char* v = loresource_text_get( c->res->lang, text[(size_t) p->phase]); loplayer_event_param_set_line(p->event.param, v, strlen(v)); } else { loplayer_event_param_set_line(p->event.param, "", 0); } ++p->phase; } } /* ---- state transition ---- */ if (locharacter_greedy_scientist_reset_if_player_left_(c)) return; if (c->since + duration <= c->cache.time) { if (event) { p->event.param->cinescope = false; p->event.param->hide_hud = false; loplayer_event_param_set_line(p->event.param, "", 0); } locharacter_greedy_scientist_start_combo_state_(c); return; } } static void locharacter_greedy_scientist_start_standup_state_( locharacter_base_t* c) { assert(c != NULL); locharacter_greedy_scientist_param_t* p = (typeof(p)) c->data; c->since = c->cache.time; c->state = LOCHARACTER_STATE_STANDUP; loeffect_recipient_reset(&c->recipient); if (!loeffect_stance_set_has( &c->player->status.stances, LOEFFECT_STANCE_ID_PHILOSOPHER)) { locharacter_event_holder_take_control(&p->event); } p->phase = 0; } static void locharacter_greedy_scientist_update_combo_state_( locharacter_base_t* c) { assert(c != NULL); static const float offset_y = locharacter_greedy_scientist_size_.y*1.5f; static const float beat = LOCHARACTER_GREEDY_SCIENTIST_BEAT; static const uint64_t step_dur = beat; static const uint64_t attack_dur = beat*3; const locharacter_greedy_scientist_param_t* p = (typeof(p)) c->data; c->cache.bullet_hittest = true; loshader_character_drawer_instance_t* instance = &c->cache.instance; instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1; instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND2; if (c->since + step_dur > c->cache.time) { const float t = (c->cache.time - c->since)*1.f/step_dur; vec2_t to = p->to; to.y += offset_y; /* ---- position ---- */ vec2_t dist; vec2_sub(&dist, &to, &p->from); vec2_muleq(&dist, t*t*(3-2*t)); c->pos = p->from; vec2_addeq(&c->pos, &dist); /* ---- motion ---- */ instance->motion_time = 1-powf(2*t-1, 4); } else { float t = (c->cache.time - c->since - step_dur)*1.f/attack_dur; t *= 3; t -= (uint64_t) t; t = t*t; /* ---- position ---- */ c->pos.y -= c->ticker->delta_f*t/3 * offset_y; /* ---- motion ---- */ instance->motion_time = t; } /* ---- state transition ---- */ if (locharacter_greedy_scientist_reset_if_player_left_(c)) return; if (c->since + step_dur + attack_dur <= c->cache.time) { locharacter_greedy_scientist_start_cooldown_state_(c); return; } } static void locharacter_greedy_scientist_start_combo_state_( locharacter_base_t* c) { assert(c != NULL); static const float beat = LOCHARACTER_GREEDY_SCIENTIST_BEAT; static const uint64_t parry = 100; locharacter_greedy_scientist_param_t* p = (typeof(p)) c->data; if (c->last_knockback_time+parry > c->cache.time) { locharacter_greedy_scientist_start_stunned_state_(c); return; } c->since = c->cache.time; c->state = LOCHARACTER_STATE_COMBO; c->direction = c->cache.player_pos.x - c->pos.x; c->direction = c->direction > 0? 1: -1; c->gravity = 0; p->from = c->pos; p->to = c->cache.player_pos; const size_t delay_index = chaos_xorshift(c->cache.time)&1? 2: 3; for (size_t i = 1; i < 4; ++i) { const uint64_t delay = i >= delay_index? beat/2: 0; loplayer_attack(c->player, &(loplayer_combat_attack_t) { .attacker = c->super.super.id, .start = c->ticker->time + (uint64_t) (beat*i) + delay, .duration = beat/2, .effect = loeffect_immediate_damage(c->recipient.status.attack), }); } } static void locharacter_greedy_scientist_update_cooldown_state_( locharacter_base_t* c) { assert(c != NULL); static const float beat = LOCHARACTER_GREEDY_SCIENTIST_BEAT; static const uint64_t duration = beat*4; const uint64_t ti = c->cache.time - c->since; const locharacter_greedy_scientist_param_t* p = (typeof(p)) c->data; c->cache.bullet_hittest = true; c->cache.gravity = true; /* ---- motion ---- */ float t = ti*1.f/duration; if (t > 1) t = 1; loshader_character_drawer_instance_t* instance = &c->cache.instance; instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND2; instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1; instance->motion_time = t; /* ---- state transition ---- */ if (locharacter_greedy_scientist_reset_if_player_left_(c)) return; if (c->since + duration <= c->cache.time) { locharacter_greedy_scientist_start_combo_state_(c); return; } } static void locharacter_greedy_scientist_start_cooldown_state_( locharacter_base_t* c) { assert(c != NULL); static const float beat = LOCHARACTER_GREEDY_SCIENTIST_BEAT; static const uint64_t bmelo = LOCHARACTER_GREEDY_SCIENTIST_MELODY_B_BEAT*beat; locharacter_greedy_scientist_param_t* p = (typeof(p)) c->data; if (locharacter_event_holder_has_control(&p->event)) { static const uint64_t dur = LOCHARACTER_GREEDY_SCIENTIST_MUSIC_DURATION; if (p->event.start_time+dur < c->cache.time) { locharacter_greedy_scientist_finalize_event_(c); return; } } else { if (c->recipient.madness <= 0) { locharacter_greedy_scientist_start_dead_state_(c); return; } } c->since = c->cache.time; c->state = LOCHARACTER_STATE_COOLDOWN; if (locharacter_event_holder_has_control(&p->event)) { locharacter_greedy_scientist_trigger_chained_mines_(c); if (c->cache.time - p->event.start_time > bmelo) { locharacter_greedy_scientist_shoot_amnesia_bullet_(c); } } } static void locharacter_greedy_scientist_update_stunned_state_( locharacter_base_t* c) { assert(c != NULL); static const float beat = LOCHARACTER_GREEDY_SCIENTIST_BEAT; static const uint64_t duration = beat*4; c->cache.gravity = true; /* ---- motion ---- */ float t = (c->cache.time - c->since)*1.f/duration; t *= 6; loshader_character_drawer_instance_t* instance = &c->cache.instance; if (t < 1) { t = 1-powf(1-t, 6); instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1; instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_SIT; instance->motion_time = t; } else { t = (t-1)/5; if (t > 1) t = 1; t = t*t*(3-2*t); instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_SIT; instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1; instance->motion_time = t; } /* ---- state transition ---- */ if (c->since + duration <= c->cache.time) { locharacter_greedy_scientist_start_cooldown_state_(c); return; } } static void locharacter_greedy_scientist_start_stunned_state_( locharacter_base_t* c) { assert(c != NULL); c->since = c->cache.time; c->state = LOCHARACTER_STATE_STUNNED; loeffect_recipient_apply_effect( &c->recipient, &loeffect_immediate_damage(1.f)); } static void locharacter_greedy_scientist_update_dead_state_( locharacter_base_t* c) { assert(c != NULL); static const uint64_t anime_duration = 4000; static const uint64_t duration = 30000; c->cache.gravity = true; /* ---- motion ---- */ float t = (c->cache.time - c->since)*1.f/anime_duration; if (t > 1) t = 1; loshader_character_drawer_instance_t* instance = &c->cache.instance; instance->from_motion_id = LOSHADER_CHARACTER_MOTION_ID_STAND1; instance->to_motion_id = LOSHADER_CHARACTER_MOTION_ID_SIT; instance->motion_time = t*t; instance->color.w *= 1-t; /* ---- state transition ---- */ if (c->since+duration < c->cache.time) { locharacter_greedy_scientist_start_wait_state_(c); return; } } static void locharacter_greedy_scientist_start_dead_state_( locharacter_base_t* c) { assert(c != NULL); c->since = c->cache.time; c->state = LOCHARACTER_STATE_DEAD; loplayer_gain_faith(c->player, .8f); } bool locharacter_greedy_scientist_update(locharacter_base_t* base) { assert(base != NULL); static const vec2_t size = locharacter_greedy_scientist_size_; static const float height = size.y * 1.4f; static const float drawsz = MATH_MAX(size.x, size.y); locharacter_greedy_scientist_param_t* p = (typeof(p)) base->data; loeffect_recipient_update( &base->recipient, &locharacter_greedy_scientist_base_status_); if (!locharacter_event_holder_update(&p->event)) { locharacter_greedy_scientist_start_wait_state_(base); } base->cache.instance = (loshader_character_drawer_instance_t) { .character_id = LOSHADER_CHARACTER_ID_SCIENTIST, .marker_offset = vec2(0, height - drawsz), .pos = vec2(0, drawsz - height), .size = vec2(drawsz, drawsz), .color = vec4(.2f, 0, 0, 1), }; switch (base->state) { case LOCHARACTER_STATE_WAIT: locharacter_greedy_scientist_update_wait_state_(base); break; case LOCHARACTER_STATE_STANDUP: locharacter_greedy_scientist_update_standup_state_(base); break; case LOCHARACTER_STATE_COMBO: locharacter_greedy_scientist_update_combo_state_(base); break; case LOCHARACTER_STATE_COOLDOWN: locharacter_greedy_scientist_update_cooldown_state_(base); break; case LOCHARACTER_STATE_STUNNED: locharacter_greedy_scientist_update_stunned_state_(base); break; case LOCHARACTER_STATE_DEAD: locharacter_greedy_scientist_update_dead_state_(base); break; default: locharacter_greedy_scientist_start_wait_state_(base); } locharacter_greedy_scientist_update_passive_action_(base); base->cache.height = height; base->cache.instance.marker = !!base->cache.bullet_hittest; base->cache.instance.size.x *= base->direction; return true; } void locharacter_greedy_scientist_build( locharacter_base_t* base, loentity_id_t ground) { assert(base != NULL); base->type = LOCHARACTER_TYPE_GREEDY_SCIENTIST; base->ground = ground; base->pos = vec2(.7f, 0); base->direction = 1; base->state = LOCHARACTER_STATE_WAIT; base->since = base->cache.time; locharacter_greedy_scientist_param_t* p = (typeof(p)) base->data; *p = (typeof(*p)) {0}; locharacter_event_holder_initialize( &p->event, &base->res->music.boss_greedy_scientist, base, LOCHARACTER_GREEDY_SCIENTIST_MUSIC_DURATION, 0); } void locharacter_greedy_scientist_tear_down(locharacter_base_t* base) { assert(base != NULL); locharacter_greedy_scientist_param_t* p = (typeof(p)) base->data; locharacter_event_holder_deinitialize(&p->event); } void locharacter_greedy_scientist_pack_data( const locharacter_base_t* base, msgpack_packer* packer) { assert(base != NULL); assert(packer != NULL); const locharacter_greedy_scientist_param_t* p = (typeof(p)) base->data; msgpack_pack_map(packer, LOCHARACTER_GREEDY_SCIENTIST_PARAM_TO_PACK_COUNT); # define pack_(name, var) do { \ mpkutil_pack_str(packer, name); \ LOCOMMON_MSGPACK_PACK_ANY(packer, &p->var); \ } while (0) LOCHARACTER_GREEDY_SCIENTIST_PARAM_TO_PACK_EACH_(pack_); # undef pack_ } bool locharacter_greedy_scientist_unpack_data( locharacter_base_t* base, const msgpack_object* obj) { assert(base != NULL); locharacter_greedy_scientist_param_t* p = (typeof(p)) base->data; const msgpack_object_map* root = mpkutil_get_map(obj); # define item_(v) mpkutil_get_map_item_by_str(root, v) # define unpack_(name, var) do { \ if (!LOCOMMON_MSGPACK_UNPACK_ANY(item_(name), &p->var)) { \ return false; \ } \ } while (0) LOCHARACTER_GREEDY_SCIENTIST_PARAM_TO_PACK_EACH_(unpack_); # undef unpack_ # undef item_ locharacter_event_holder_initialize( &p->event, &base->res->music.boss_greedy_scientist, base, LOCHARACTER_GREEDY_SCIENTIST_MUSIC_DURATION, p->event.start_time); return true; }