#pragma once #include #include #include "core/loentity/entity.h" #include "./base.h" bool locharacter_encephalon_update( locharacter_base_t* base ); void locharacter_encephalon_build( locharacter_base_t* base, loentity_id_t ground ); #define locharacter_encephalon_tear_down(base) void locharacter_encephalon_pack_data( const locharacter_base_t* base, msgpack_packer* packer ); bool locharacter_encephalon_unpack_data( locharacter_base_t* base, const msgpack_object* obj );