#pragma once #include #include #include "./texture.h" typedef struct { int32_t width; int32_t height; GLuint id_msaa; GLuint colorbuf_msaa; GLuint id; gleasy_texture_2d_t colorbuf; } gleasy_framebuffer_t; void gleasy_framebuffer_initialize( gleasy_framebuffer_t* fb, int32_t width, int32_t height, int32_t samples ); void gleasy_framebuffer_deinitialize( gleasy_framebuffer_t* fb ); void gleasy_framebuffer_bind( const gleasy_framebuffer_t* fb ); void gleasy_framebuffer_flush( const gleasy_framebuffer_t* fb ); void gleasy_framebuffer_flush_to_other( const gleasy_framebuffer_t* fb, GLuint id );