#pragma once #include #include #include #include "./chunk.h" #include "./poolset.h" struct loworld_generator_t; typedef struct loworld_generator_t loworld_generator_t; loworld_generator_t* loworld_generator_new( const loworld_poolset_t* pools, uint64_t seed ); void loworld_generator_delete( loworld_generator_t* gen ); void loworld_generator_randomize( loworld_generator_t* gen, uint64_t seed ); void loworld_generator_generate( const loworld_generator_t* gen, loworld_chunk_t* chunk ); void loworld_generator_pack( const loworld_generator_t* gen, msgpack_packer* packer ); bool loworld_generator_unpack( loworld_generator_t* gen, const msgpack_object* obj );