#pragma once #include "util/glyphas/block.h" #include "util/glyphas/cache.h" #include "core/locommon/screen.h" #include "core/locommon/ticker.h" #include "core/loplayer/player.h" #include "core/loresource/set.h" #include "core/loshader/set.h" typedef struct { loresource_set_t* res; loshader_set_t* shaders; const locommon_screen_t* screen; const locommon_ticker_t* ticker; loplayer_t* player; glyphas_cache_t* font; float cinescope; glyphas_block_t* line; uint64_t last_line_update; } loui_event_t; void loui_event_initialize( loui_event_t* ev, loresource_set_t* res, loshader_set_t* shaders, const locommon_screen_t* screen, const locommon_ticker_t* ticker, loplayer_t* player ); void loui_event_deinitialize( loui_event_t* ev ); void loui_event_update( loui_event_t* ev ); void loui_event_draw( const loui_event_t* ev );