#pragma once #include #include #include "util/math/vector.h" #include "./instanced.h" #include "./uniblock.h" typedef struct { loshader_instanced_drawer_t super; } loshader_particle_drawer_t; typedef enum { LOSHADER_PARTICLE_ID_PLAYER = 0, LOSHADER_PARTICLE_ID_ENCEPHALON = 1, LOSHADER_PARTICLE_ID_CAVIA = 2, LOSHADER_PARTICLE_ID_SCIENTIST = 3, LOSHADER_PARTICLE_ID_WARDER = 4, } loshader_particle_id_t; typedef struct { loshader_particle_id_t particle_id; vec2_t pos; vec2_t size; vec4_t color; float time; } loshader_particle_drawer_instance_t; void loshader_particle_drawer_initialize( loshader_particle_drawer_t* drawer, const loshader_uniblock_t* uniblock ); #define loshader_particle_drawer_deinitialize(drawer) \ loshader_instanced_drawer_deinitialize(&(drawer)->super) #define loshader_particle_drawer_clear(drawer, reserve) \ loshader_instanced_drawer_clear(&(drawer)->super, reserve) void loshader_particle_drawer_add_instance( loshader_particle_drawer_t* drawer, const loshader_particle_drawer_instance_t* instance ); void loshader_particle_drawer_draw( const loshader_particle_drawer_t* drawer );