#include "./menu_stance.h" #include #include #include #include #include #include "util/gleasy/program.h" #include "util/math/vector.h" #include "./instanced.h" #include "./uniblock.h" /* resources */ #include "core/loshader/anysrc/header.shader.h" #include "core/loshader/anysrc/menu_stance.vshader.h" #include "core/loshader/anysrc/menu_stance.fshader.h" #define VSHADER_IN_ID_ 0 #define VSHADER_IN_POS_ 1 #define VSHADER_IN_SIZE_ 2 #define VSHADER_IN_ALPHA_ 3 #define PRIMITIVE_COUNT_ 60 #pragma pack(push, 1) typedef struct { uint8_t id; vec2_t pos; vec2_t size; float alpha; } loshader_menu_stance_drawer_internal_instance_t; #pragma pack(pop) void loshader_menu_stance_drawer_initialize( loshader_menu_stance_drawer_t* drawer, const loshader_uniblock_t* uniblock) { assert(drawer != NULL); assert(uniblock != NULL); const gleasy_program_t prog = gleasy_program_new( loshader_header_shader_, sizeof(loshader_header_shader_), loshader_menu_stance_vshader_, sizeof(loshader_menu_stance_vshader_), loshader_menu_stance_fshader_, sizeof(loshader_menu_stance_fshader_)); loshader_instanced_drawer_initialize( &drawer->super, prog, uniblock, sizeof(loshader_menu_stance_drawer_internal_instance_t)); glBindVertexArray(drawer->super.vao); glBindBuffer(GL_ARRAY_BUFFER, drawer->super.instances); # define enable_(index, var, dim, type) do { \ glEnableVertexAttribArray(index); \ glVertexAttribPointer( \ index, dim, type, GL_FALSE, \ sizeof(loshader_menu_stance_drawer_internal_instance_t), \ NULL + offsetof(loshader_menu_stance_drawer_internal_instance_t, var)); \ glVertexAttribDivisor(index, 1); \ } while (0) enable_(VSHADER_IN_ID_, id, 1, GL_UNSIGNED_BYTE); enable_(VSHADER_IN_POS_, pos, 2, GL_FLOAT); enable_(VSHADER_IN_SIZE_, size, 2, GL_FLOAT); enable_(VSHADER_IN_ALPHA_, alpha, 1, GL_FLOAT); # undef enable_ } void loshader_menu_stance_drawer_add_instance( loshader_menu_stance_drawer_t* drawer, const loshader_menu_stance_drawer_instance_t* instance) { assert(drawer != NULL); assert(instance != NULL); const loshader_menu_stance_drawer_internal_instance_t insta = { .id = instance->id, .pos = instance->pos, .size = instance->size, .alpha = instance->alpha, }; if (!loshader_instanced_drawer_add_instance(&drawer->super, &insta)) { fprintf(stderr, "menu stance drawer overflow\n"); abort(); } } void loshader_menu_stance_drawer_draw( const loshader_menu_stance_drawer_t* drawer) { assert(drawer != NULL); loshader_instanced_drawer_draw(&drawer->super, PRIMITIVE_COUNT_); }