#include "./hud_bar.h" #include #include #include #include "util/gleasy/program.h" #include "util/math/vector.h" #include "./instanced.h" #include "./uniblock.h" /* resources */ #include "core/loshader/anysrc/header.shader.h" #include "core/loshader/anysrc/hud_bar.vshader.h" #include "core/loshader/anysrc/hud_bar.fshader.h" #define VSHADER_IN_POS_ 0 #define VSHADER_IN_SIZE_ 1 #define VSHADER_IN_BGCOLOR_ 2 #define VSHADER_IN_FGCOLOR_ 3 #define VSHADER_IN_VALUE_ 4 #define VSHADER_IN_PREV_VALUE_ 5 #define PRIMITIVE_COUNT_ 18 #pragma pack(push, 1) typedef struct { vec2_t pos; vec2_t size; vec4_t bgcolor; vec4_t fgcolor; float value; float prev_value; } loshader_hud_bar_drawer_internal_instance_t; #pragma pack(pop) void loshader_hud_bar_drawer_initialize( loshader_hud_bar_drawer_t* drawer, const loshader_uniblock_t* uniblock) { assert(drawer != NULL); assert(uniblock != NULL); const gleasy_program_t prog = gleasy_program_new( loshader_header_shader_, sizeof(loshader_header_shader_), loshader_hud_bar_vshader_, sizeof(loshader_hud_bar_vshader_), loshader_hud_bar_fshader_, sizeof(loshader_hud_bar_fshader_)); loshader_instanced_drawer_initialize( &drawer->super, prog, uniblock, sizeof(loshader_hud_bar_drawer_internal_instance_t)); glBindVertexArray(drawer->super.vao); glBindBuffer(GL_ARRAY_BUFFER, drawer->super.instances); # define enable_(index, var, dim, type) do { \ glEnableVertexAttribArray(index); \ glVertexAttribPointer( \ index, dim, type, GL_FALSE, \ sizeof(loshader_hud_bar_drawer_internal_instance_t), \ NULL + offsetof(loshader_hud_bar_drawer_internal_instance_t, var)); \ glVertexAttribDivisor(index, 1); \ } while (0) enable_(VSHADER_IN_POS_, pos, 2, GL_FLOAT); enable_(VSHADER_IN_SIZE_, size, 2, GL_FLOAT); enable_(VSHADER_IN_BGCOLOR_, bgcolor, 4, GL_FLOAT); enable_(VSHADER_IN_FGCOLOR_, fgcolor, 4, GL_FLOAT); enable_(VSHADER_IN_VALUE_, value, 1, GL_FLOAT); enable_(VSHADER_IN_PREV_VALUE_, prev_value, 1, GL_FLOAT); # undef enable_ } void loshader_hud_bar_drawer_add_instance( loshader_hud_bar_drawer_t* drawer, const loshader_hud_bar_drawer_instance_t* instance) { assert(drawer != NULL); assert(instance != NULL); const loshader_hud_bar_drawer_internal_instance_t insta = { .pos = instance->pos, .size = instance->size, .bgcolor = instance->bgcolor, .fgcolor = instance->fgcolor, .value = instance->value, .prev_value = instance->prev_value, }; if (!loshader_instanced_drawer_add_instance(&drawer->super, &insta)) { fprintf(stderr, "hud bar drawer instance overflow\n"); abort(); } } void loshader_hud_bar_drawer_draw(const loshader_hud_bar_drawer_t* drawer) { assert(drawer != NULL); loshader_instanced_drawer_draw(&drawer->super, PRIMITIVE_COUNT_); }