#pragma once #include "util/math/vector.h" #include "./instanced.h" #include "./uniblock.h" typedef struct { loshader_instanced_drawer_t super; } loshader_combat_ring_drawer_t; typedef struct { float range; float start; float end; vec4_t color; } loshader_combat_ring_drawer_instance_t; void loshader_combat_ring_drawer_initialize( loshader_combat_ring_drawer_t* drawer, const loshader_uniblock_t* uniblock ); #define loshader_combat_ring_drawer_deinitialize(drawer) \ loshader_instanced_drawer_deinitialize(&(drawer)->super) #define loshader_combat_ring_drawer_clear(drawer, reserve) \ loshader_instanced_drawer_clear(&(drawer)->super, reserve) void loshader_combat_ring_drawer_add_instance( loshader_combat_ring_drawer_t* drawer, const loshader_combat_ring_drawer_instance_t* instance ); void loshader_combat_ring_drawer_draw( const loshader_combat_ring_drawer_t* drawer );