#pragma once #include #include #include "util/math/vector.h" #include "./instanced.h" #include "./uniblock.h" typedef struct { loshader_instanced_drawer_t super; } loshader_character_drawer_t; typedef enum { LOSHADER_CHARACTER_ID_PLAYER = 0, LOSHADER_CHARACTER_ID_ENCEPHALON = 1, LOSHADER_CHARACTER_ID_CAVIA = 2, LOSHADER_CHARACTER_ID_SCIENTIST = 3, LOSHADER_CHARACTER_ID_WARDER = 4, } loshader_character_id_t; typedef enum { LOSHADER_CHARACTER_MOTION_ID_STAND1 = 0, LOSHADER_CHARACTER_MOTION_ID_STAND2 = 1, LOSHADER_CHARACTER_MOTION_ID_WALK = 2, LOSHADER_CHARACTER_MOTION_ID_ATTACK1 = 3, LOSHADER_CHARACTER_MOTION_ID_ATTACK2 = 4, LOSHADER_CHARACTER_MOTION_ID_SIT = 5, LOSHADER_CHARACTER_MOTION_ID_DOWN = 6, } loshader_character_motion_id_t; typedef struct { loshader_character_id_t character_id; struct { loshader_character_motion_id_t from; loshader_character_motion_id_t to; float time; } motion; float marker; vec2_t marker_offset; vec2_t pos; vec2_t size; vec4_t color; } loshader_character_drawer_instance_t; void loshader_character_drawer_initialize( loshader_character_drawer_t* drawer, const loshader_uniblock_t* uniblock ); #define loshader_character_drawer_deinitialize(drawer) \ loshader_instanced_drawer_deinitialize(&(drawer)->super) #define loshader_character_drawer_clear(drawer, reserve) \ loshader_instanced_drawer_clear(&(drawer)->super, reserve) void loshader_character_drawer_add_instance( loshader_character_drawer_t* drawer, const loshader_character_drawer_instance_t* instance ); void loshader_character_drawer_draw( const loshader_character_drawer_t* drawer );