#pragma once #include #include "util/math/vector.h" #include "./instanced.h" #include "./uniblock.h" typedef struct { loshader_instanced_drawer_t super; } loshader_bullet_drawer_t; typedef enum { LOSHADER_BULLET_ID_LIGHT = 0, LOSHADER_BULLET_ID_SQUARE = 1, LOSHADER_BULLET_ID_TRIANGLE = 2, } loshader_bullet_id_t; typedef struct { loshader_bullet_id_t bullet_id; vec2_t pos; vec2_t size; float theta; float time; vec4_t color; } loshader_bullet_drawer_instance_t; void loshader_bullet_drawer_initialize( loshader_bullet_drawer_t* drawer, const loshader_uniblock_t* uniblock ); #define loshader_bullet_drawer_deinitialize(drawer) \ loshader_instanced_drawer_deinitialize(&(drawer)->super) #define loshader_bullet_drawer_clear(drawer, reserve) \ loshader_instanced_drawer_clear(&(drawer)->super, reserve) void loshader_bullet_drawer_add_instance( loshader_bullet_drawer_t* drawer, const loshader_bullet_drawer_instance_t* instance ); void loshader_bullet_drawer_draw( const loshader_bullet_drawer_t* drawer );