#include "./scene.h" #include #include #include "core/locommon/input.h" void loscene_delete(loscene_t* scene) { if (scene == NULL) return; assert(scene->vtable.delete != NULL); scene->vtable.delete(scene); } loscene_t* loscene_update(loscene_t* scene, const locommon_input_t* input) { assert(scene != NULL); assert(input != NULL); assert(scene->vtable.update != NULL); return scene->vtable.update(scene, input); } void loscene_draw(loscene_t* scene) { assert(scene != NULL); assert(scene->vtable.draw != NULL); scene->vtable.draw(scene); }