#pragma once #include #include #include "util/math/vector.h" #include "core/loworld/environment.h" typedef struct { int32_t width; int32_t height; vec2_t dpi; int32_t max_msaa; int32_t brightness; /* darkest |0 <- 1000 -> 2000| brightest */ loworld_environment_config_t environment; bool skip_title; } loscene_param_t;