#pragma once #include #include #include "util/flasy/flasy.h" #include "util/glyphas/context.h" #include "util/jukebox/mixer.h" #include "util/math/vector.h" #include "core/locommon/input.h" #include "core/locommon/ticker.h" #include "core/loresource/set.h" #include "core/loshader/set.h" #include "./param.h" #include "./scene.h" typedef struct { flasy_t* flasy; glyphas_context_t glyphas; jukebox_mixer_t* mixer; locommon_screen_t screen; locommon_ticker_t ticker; loresource_set_t resources; loshader_set_t shaders; loscene_t* scene; loscene_param_t param; } loscene_context_t; void loscene_context_initialize( loscene_context_t* ctx, const loscene_param_t* param ); void loscene_context_deinitialize( loscene_context_t* ctx ); bool loscene_context_update( loscene_context_t* ctx, const locommon_input_t* input, uint64_t uptime ); void loscene_context_draw( loscene_context_t* ctx );