#pragma once #include #include "util/math/vector.h" #include "core/locommon/position.h" #include "core/locommon/screen.h" #include "core/locommon/ticker.h" #include "core/loentity/entity.h" #include "core/loshader/posteffect.h" typedef struct { const locommon_ticker_t* ticker; float base_brightness; vec2_t chunk_winsz; uint64_t corruption_since; locommon_position_t pos; float scale; float pixsort; loshader_posteffect_drawer_param_t posteffect; } loplayer_camera_t; void loplayer_camera_initialize( loplayer_camera_t* camera, const locommon_screen_t* screen, const locommon_ticker_t* ticker ); void loplayer_camera_deinitialize( loplayer_camera_t* camera ); void loplayer_camera_build_matrix( const loplayer_camera_t* camera, mat4_t* m );