#pragma once #include #include "util/math/matrix.h" #include "util/math/vector.h" typedef struct { vec2_t resolution; vec2_t dpi; } locommon_screen_t; bool locommon_screen_valid( const locommon_screen_t* screen ); void locommon_screen_calc_pixels_from_cm( const locommon_screen_t* screen, vec2_t* pixels, const vec2_t* cm ); void locommon_screen_calc_pixels_from_inch( const locommon_screen_t* screen, vec2_t* pixels, const vec2_t* inch ); void locommon_screen_calc_winpos_from_cm( const locommon_screen_t* screen, vec2_t* winpos, const vec2_t* cm ); void locommon_screen_calc_winpos_from_inch( const locommon_screen_t* screen, vec2_t* winpos, const vec2_t* inch ); void locommon_screen_calc_winpos_from_pixels( const locommon_screen_t* screen, vec2_t* winpos, const vec2_t* pixels ); void locommon_screen_build_projection_matrix( const locommon_screen_t* screen, mat4_t* proj );