#pragma once #include #include "util/math/vector.h" typedef enum { LOCOMMON_INPUT_BUTTON_LEFT = 1 << 0, LOCOMMON_INPUT_BUTTON_RIGHT = 1 << 1, LOCOMMON_INPUT_BUTTON_DODGE = 1 << 2, LOCOMMON_INPUT_BUTTON_JUMP = 1 << 3, LOCOMMON_INPUT_BUTTON_GUARD = 1 << 4, LOCOMMON_INPUT_BUTTON_SHOOT = 1 << 5, LOCOMMON_INPUT_BUTTON_MENU = 1 << 6, LOCOMMON_INPUT_BUTTON_OK = LOCOMMON_INPUT_BUTTON_SHOOT, LOCOMMON_INPUT_BUTTON_CANCEL = LOCOMMON_INPUT_BUTTON_MENU, } locommon_input_button_t; typedef uint16_t locommon_input_buttons_t; typedef struct { locommon_input_buttons_t buttons; vec2_t resolution; /* in pixels */ vec2_t dpi; vec2_t cursor; /* -1~1 */ } locommon_input_t;