#pragma once #include #include #include "core/lobullet/pool.h" #include "core/locommon/counter.h" #include "core/locommon/ticker.h" #include "core/loentity/entity.h" #include "core/loplayer/player.h" #include "core/loresource/set.h" #include "core/loshader/set.h" #include "./base.h" struct lochara_pool_t; typedef struct lochara_pool_t lochara_pool_t; lochara_pool_t* /* OWNERSHIP */ lochara_pool_new( loresource_set_t* res, loshader_set_t* shaders, locommon_counter_t* idgen, const locommon_ticker_t* ticker, loentity_store_t* entities, loplayer_t* player, lobullet_pool_t* bullet, size_t length ); void lochara_pool_delete( lochara_pool_t* pool /* OWNERSHIP */ ); lochara_base_t* lochara_pool_create( lochara_pool_t* pool ); lochara_base_t* lochara_pool_unpack_item( lochara_pool_t* pool, const msgpack_object* obj );