55 lines
1.4 KiB
C
55 lines
1.4 KiB
C
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#include "./shape.h"
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#include <assert.h>
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#include <math.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include "util/math/algorithm.h"
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#include "util/math/vector.h"
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#include "./hittest.h"
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bool coly2d_shape_valid(const coly2d_shape_t* shape) {
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return
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shape != NULL &&
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vec2_valid(&shape->size) &&
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MATH_FLOAT_VALID(shape->angle);
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}
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bool coly2d_shape_hittest_lineseg(
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const coly2d_shape_t* shape, const vec2_t* st, const vec2_t* ed) {
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assert(coly2d_shape_valid(shape));
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assert(vec2_valid(st));
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assert(vec2_valid(ed));
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static const vec2_t origin = vec2(0, 0);
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const float s = -sin(shape->angle);
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const float c = cos(shape->angle);
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const vec2_t st_ = vec2(st->x*c-st->y*s, st->x*s+st->y*c);
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const vec2_t ed_ = vec2(ed->x*c-ed->y*s, ed->x*s+ed->y*c);
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switch (shape->type) {
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case COLY2D_SHAPE_TYPE_LINE:
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return coly2d_hittest_lineseg_and_lineseg(
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&st_, &ed_, &origin, &shape->size);
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case COLY2D_SHAPE_TYPE_RECT:
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return coly2d_hittest_lineseg_and_rect(
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&st_, &ed_, &origin, &shape->size);
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case COLY2D_SHAPE_TYPE_TRIANGLE:
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return coly2d_hittest_lineseg_and_triangle(
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&st_, &ed_,
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&vec2( shape->size.x, 0),
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&vec2(-shape->size.x, shape->size.y),
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&vec2(-shape->size.x, -shape->size.y));
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case COLY2D_SHAPE_TYPE_ELLIPSE:
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return coly2d_hittest_lineseg_and_ellipse(
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&st_, &ed_, &origin, &shape->size);
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}
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assert(false);
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return false;
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}
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