118 lines
2.8 KiB
C
118 lines
2.8 KiB
C
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#include "./uniblock.h"
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#include <assert.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <GL/glew.h>
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#include "util/gleasy/buffer.h"
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#include "util/math/algorithm.h"
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#include "util/math/vector.h"
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#include "util/math/matrix.h"
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#include "util/memory/memory.h"
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#include "core/locommon/position.h"
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struct loshader_uniblock_t {
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gleasy_buffer_uniform_t buf;
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};
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#pragma pack(push, 1)
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typedef struct {
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vec2_t resolution;
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vec2_t dpi;
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float aa;
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int8_t padding[12];
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mat4_t proj;
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mat4_t camera;
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vec4_t pos;
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float time;
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} loshader_uniblock_internal_t;
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_Static_assert(
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sizeof(float)*5 + 12 + sizeof(float)*37 ==
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sizeof(loshader_uniblock_internal_t));
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#pragma pack(pop)
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bool loshader_uniblock_param_valid(const loshader_uniblock_param_t* param) {
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return
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param != NULL &&
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mat4_valid(¶m->proj) &&
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mat4_valid(¶m->cam) &&
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locommon_position_valid(¶m->pos) &&
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MATH_FLOAT_VALID(param->time);
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}
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loshader_uniblock_t* loshader_uniblock_new(void) {
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loshader_uniblock_t* uni = memory_new(sizeof(*uni));
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*uni = (typeof(*uni)) {0};
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glGenBuffers(1, &uni->buf);
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glBindBuffer(GL_UNIFORM_BUFFER, uni->buf);
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glBufferData(GL_UNIFORM_BUFFER,
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sizeof(loshader_uniblock_internal_t), NULL, GL_DYNAMIC_DRAW);
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return uni;
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}
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void loshader_uniblock_delete(loshader_uniblock_t* uni) {
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if (uni == NULL) return;
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glDeleteBuffers(1, &uni->buf);
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memory_delete(uni);
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}
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void loshader_uniblock_update_display_param(
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loshader_uniblock_t* uni, const vec2_t* resolution, const vec2_t* dpi) {
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assert(uni != NULL);
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assert(vec2_valid(resolution));
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assert(vec2_valid(dpi));
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const loshader_uniblock_internal_t internal = {
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.resolution = *resolution,
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.dpi = *dpi,
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.aa = MATH_MAX(dpi->x, dpi->y) / 100000,
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};
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static const size_t size =
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offsetof(loshader_uniblock_internal_t, aa) + sizeof(internal.aa);
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glBindBuffer(GL_UNIFORM_BUFFER, uni->buf);
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glBufferSubData(GL_UNIFORM_BUFFER, 0, size, &internal);
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}
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void loshader_uniblock_update_param(
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loshader_uniblock_t* uni,
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const loshader_uniblock_param_t* param) {
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assert(uni != NULL);
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assert(loshader_uniblock_param_valid(param));
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const vec4_t pos = vec4(
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param->pos.chunk.x,
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param->pos.chunk.y,
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param->pos.fract.x,
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param->pos.fract.y);
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const loshader_uniblock_internal_t internal = {
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.proj = param->proj,
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.camera = param->cam,
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.pos = pos,
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.time = param->time,
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};
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static const size_t offset = offsetof(loshader_uniblock_internal_t, proj);
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glBindBuffer(GL_UNIFORM_BUFFER, uni->buf);
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glBufferSubData(GL_UNIFORM_BUFFER,
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offset, sizeof(internal)-offset, &internal.proj);
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}
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void loshader_uniblock_bind(const loshader_uniblock_t* uni, GLuint index) {
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assert(uni != NULL);
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glBindBufferBase(GL_UNIFORM_BUFFER, index, uni->buf);
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}
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