32 lines
774 B
Plaintext
32 lines
774 B
Plaintext
|
layout (location = 0) in float i_range;
|
||
|
layout (location = 1) in vec2 i_period;
|
||
|
layout (location = 2) in vec4 i_color;
|
||
|
|
||
|
out vec2 v_uv;
|
||
|
out float v_aa;
|
||
|
out float v_range;
|
||
|
out vec2 v_period;
|
||
|
out vec4 v_color;
|
||
|
|
||
|
void main() {
|
||
|
v_uv =
|
||
|
(gl_VertexID == 0)? vec2(-1., 1.):
|
||
|
(gl_VertexID == 1)? vec2(-1., -1.):
|
||
|
(gl_VertexID == 2)? vec2( 1., 1.):
|
||
|
(gl_VertexID == 3)? vec2(-1., -1.):
|
||
|
(gl_VertexID == 4)? vec2( 1., -1.):
|
||
|
(gl_VertexID == 5)? vec2( 1., 1.):
|
||
|
vec2(0, 0);
|
||
|
|
||
|
vec2 scale = uni.dpi*5. / uni.resolution;
|
||
|
scale /= max(scale.x, 1.);
|
||
|
scale /= max(scale.y, 1.);
|
||
|
|
||
|
|
||
|
gl_Position = vec4(v_uv*scale, 0., 1.);
|
||
|
v_aa = length(uni.aa / scale)*2.;
|
||
|
v_range = i_range;
|
||
|
v_period = i_period;
|
||
|
v_color = i_color;
|
||
|
}
|