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LEFTONE/util/math/matrix.h

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#pragma once
#include <stdbool.h>
#include <stddef.h>
#include "./vector.h"
typedef union {
vec2_t col[2];
float elm[2][2];
float ptr[4];
} mat2_t;
typedef union {
vec3_t col[3];
float elm[3][3];
float ptr[9];
} mat3_t;
typedef union {
vec4_t col[4];
float elm[4][4];
float ptr[16];
} mat4_t;
#define mat3_identity() (mat3_t) {{ \
vec3(1, 0, 0), \
vec3(0, 1, 0), \
vec3(0, 0, 1), \
}}
#define mat4_identity() (mat4_t) {{ \
vec4(1, 0, 0, 0), \
vec4(0, 1, 0, 0), \
vec4(0, 0, 1, 0), \
vec4(0, 0, 0, 1), \
}}
#define mat3_translation(x, y) (mat3_t) {{ \
vec3(1, 0, 0), \
vec3(0, 1, 0), \
vec3(x, y, 1), \
}}
#define mat4_translation(x, y, z) (mat4_t) {{ \
vec4(1, 0, 0, 0), \
vec4(0, 1, 0, 0), \
vec4(0, 0, 1, 0), \
vec4(x, y, z, 1), \
}}
#define mat3_scale(x, y) (mat3_t) {{ \
vec3(x, 0, 0), \
vec3(0, y, 0), \
vec3(0, 0, 1), \
}}
#define mat4_scale(x, y, z) (mat4_t) {{ \
vec4(x, 0, 0, 0), \
vec4(0, y, 0, 0), \
vec4(0, 0, z, 0), \
vec4(0, 0, 0, 1), \
}}
#define mat3_rotation_z(sin_theta, cos_theta) (mat3_t) {{ \
vec3( cos_theta, sin_theta, 0), \
vec3(-(sin_theta), cos_theta, 0), \
vec3( 0, 0, 1), \
}}
#define mat4_rotation_x(sin_theta, cos_theta) (mat4_t) {{ \
vec4(1, 0, 0, 0), \
vec4(0, cos_theta, sin_theta, 0), \
vec4(0, -(sin_theta), cos_theta, 0), \
vec4(0, 0, 0, 1), \
}}
#define mat4_rotation_y(sin_theta, cos_theta) (mat4_t) {{ \
vec4(cos_theta, 0, -(sin_theta), 0), \
vec4( 0, 1, 0, 0), \
vec4(sin_theta, 0, cos_theta, 0), \
vec4( 0, 0, 0, 1), \
}}
#define mat4_rotation_z(sin_theta, cos_theta) (mat4_t) {{ \
vec4( cos_theta, sin_theta, 0, 0), \
vec4(-(sin_theta), cos_theta, 0, 0), \
vec4( 0, 0, 1, 0), \
vec4( 0, 0, 0, 1), \
}}
bool mat2_valid(const mat2_t* x);
bool mat3_valid(const mat3_t* x);
bool mat4_valid(const mat4_t* x);
void mat2_add(mat2_t* x, const mat2_t* l, const mat2_t* r);
void mat3_add(mat3_t* x, const mat3_t* l, const mat3_t* r);
void mat4_add(mat4_t* x, const mat4_t* l, const mat4_t* r);
void mat2_addeq(mat2_t* x, const mat2_t* r);
void mat3_addeq(mat3_t* x, const mat3_t* r);
void mat4_addeq(mat4_t* x, const mat4_t* r);
void mat2_sub(mat2_t* x, const mat2_t* l, const mat2_t* r);
void mat3_sub(mat3_t* x, const mat3_t* l, const mat3_t* r);
void mat4_sub(mat4_t* x, const mat4_t* l, const mat4_t* r);
void mat2_subeq(mat2_t* x, const mat2_t* r);
void mat3_subeq(mat3_t* x, const mat3_t* r);
void mat4_subeq(mat4_t* x, const mat4_t* r);
void mat2_mul(mat2_t* x, const mat2_t* l, const mat2_t* r);
void mat3_mul(mat3_t* x, const mat3_t* l, const mat3_t* r);
void mat4_mul(mat4_t* x, const mat4_t* l, const mat4_t* r);
void mat2_mul_vec2(vec2_t* x, const mat2_t* l, const vec2_t* r);
void mat3_mul_vec3(vec3_t* x, const mat3_t* l, const vec3_t* r);
void mat4_mul_vec4(vec4_t* x, const mat4_t* l, const vec4_t* r);
float mat2_det(const mat2_t* x);
float mat3_det(const mat3_t* x);
float mat4_det(const mat4_t* x);
void mat3_cofactor(mat2_t* x, const mat3_t* r, size_t row, size_t col);
void mat4_cofactor(mat3_t* x, const mat4_t* r, size_t row, size_t col);
bool mat3_inv(mat3_t* x, const mat3_t* r);
bool mat4_inv(mat4_t* x, const mat4_t* r);