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LEFTONE/util/glyphas/drawer.vshader

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#version 330
layout (location = 0) in vec2 i_pos;
layout (location = 1) in vec2 i_size;
layout (location = 2) in vec2 i_uv_pos;
layout (location = 3) in vec2 i_uv_size;
layout (location = 4) in vec4 i_color;
out vec2 v_uv;
out vec4 v_color;
void main(void) {
vec2 p =
gl_VertexID == 0? vec2(0., 0.):
gl_VertexID == 1? vec2(0., -1.):
gl_VertexID == 2? vec2(1., -1.):
gl_VertexID == 3? vec2(0., 0.):
gl_VertexID == 4? vec2(1., -1.):
gl_VertexID == 5? vec2(1., 0.):
vec2(0.);
gl_Position = vec4(p*i_size+i_pos, 0, 1);
v_uv = p*i_uv_size + i_uv_pos;
v_color = i_color;
}