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LEFTONE/core/loshader/event_line.vshader

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layout (location = 0) in vec2 i_pos;
layout (location = 1) in vec2 i_size;
layout (location = 2) in vec2 i_uv_pos;
layout (location = 3) in vec2 i_uv_size;
layout (location = 4) in vec4 i_color;
out vec2 v_uv;
out vec4 v_color;
void main(void) {
const vec2[] verts = vec2[](
vec2( 0., 0.), vec2( 0., -1.), vec2( 1., -1.),
vec2( 0., 0.), vec2( 1., -1.), vec2( 1., 0.)
);
vec2 p = gl_VertexID < verts.length()? verts[gl_VertexID]: vec2(0.);
vec2 dp = p*i_size + i_pos;
gl_Position = vec4(dp, 0, 1);
v_uv = p*i_uv_size + i_uv_pos;
v_color = i_color;
}