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LEFTONE/core/loentity/bullet.c

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#include "./bullet.h"
#include <assert.h>
#include <stdbool.h>
#include <stddef.h>
#include "util/coly2d/shape.h"
#include "util/math/algorithm.h"
#include "util/math/vector.h"
#include "core/locommon/position.h"
#include "./decl.private.h"
bool loentity_bullet_affect(
loentity_bullet_t* bullet, loentity_character_t* chara) {
assert(bullet != NULL);
assert(chara != NULL);
assert(bullet->vtable.affect != NULL);
return bullet->vtable.affect(bullet, chara);
}
bool loentity_bullet_hittest(
const loentity_bullet_t* bullet,
const locommon_position_t* point,
const vec2_t* velocity,
float dt) {
assert(bullet != NULL);
assert(locommon_position_valid(point));
assert(vec2_valid(velocity));
assert(MATH_FLOAT_VALID(dt));
vec2_t st;
locommon_position_sub(&st, point, &bullet->super.pos);
vec2_t ed;
vec2_sub(&ed, velocity, &bullet->velocity);
vec2_muleq(&ed, dt);
vec2_addeq(&ed, &st);
return coly2d_shape_hittest_lineseg(&bullet->shape, &st, &ed);
}